Combat/Control
added new melee weapons: spear and scythe
improved weapon attack timing by adding option to hold swing before releasing attack
new swing pattern for sword
separated controls for attack and interact
interact/pick up/use is now E instead of left click
swing/fire is still left click
throw item is still right click
improved blast damage calculation for grenade
Enemies
added hit reactions to most enemies as well as players
improved close-quarters behavior for dangler to prevent certain exploits
Environment
added bell that can be rung in church
cornhole balls teleport back to holder when score is made
Performance & Bugfixes
backend optimizations
fixed IK for some enemies clipping through/above ground on stairs, bridges
fixed issue with flames from weapon damage spawning below enemies
fixed stage description for lumbermill totems quest
fixed issue with unusable quest items