The team is thrilled to see the warm reception that Fangs of Asterkarn has gotten so far. We set a new all-time concurrent player record (outside of a free trial weekend), which shows just how many of you were eager to jump back into Cairn.
As always, a smooth experience is our utmost priority. We have just pushed our first hotfix to address critical issues, including some of your recent feedback.
The theme of our last expansion is letting you play the game the way you want. To that end, we will be making the following changes (very soon):
The Dread has proven to be a contentious addition. While we are pleased with the challenge it offers and do not plan to nerf it, we understand that its regular and unexpected interruptions can be frustrating to some of you. As such, we will be adding an (optional) method to disable the Dread from spawning in Ascendant mode unless you specifically boost its spawn rate in the altar. This would be reversible if you later change your mind.
In terms of quality of life, we are looking to add an Evade Targeting toggle for WASD controls that allows you to select between mouse cursor or player-facing targeting for the Evade ability.
We will also introduce a new BIG Cursor toggle for those BIG screens.
Finally, we will continue to monitor the forums to address cases where monster damage feels unfair/too high, and will be making adjustments accordingly. An update and expansion this big is going to have some growing pains, but we think our history of udpates speaks for itself in that regard.
We expect this should address the most pressing pain points the community is currently experiencing with v1.3.0 and Fangs of Asterkarn, but of course this is only the beginning of our post-release support.
In the meantime, enjoy Asterkarn!
V1.3.0.1 Hotfix 1
\[Tech]
Addressed some UI blurriness at default UI scale.
Added support for Lenovo controller glyphs (ex. Legion Go S)
Reduced search box string length requirement for better language support.
Improved WASD controls with hotslots on cooldown.
Adjusted name display position at top of HUD for Chinese fonts.
Fixed an issue with terrain shaders appearing as black boxes or blown out textures on Medium or lower settings.
Fixed an issue where an entire stack of items could get consumed by the Ascension Altar in Multiplayer.
Fixed an issue where Werewolf and Wereraven forms could results in crashes in Multiplayer.
Fixed an issue where + Summon Limit modifiers would sometimes not work in Multiplayer.
Fixed an issue with controller hot slot toggle to only include one wereform bar per wereform.
Fixed an issue where Winds of Asterkarn would leave visual FX behind in Multiplayer.
Fixed a crash with on screen keyboard after UI scaling unloads font styles.
\[Game]
Reduced burst potential of some early game bosses at lower levels (ex. Queen Ravna, Zarthuzellan, Bonehunter, Yurra, Blackheart).
Reduced Boss health at levels 1-35.
Slightly reduced the base chance the Dread appears in Ascendant Mode and increased the minimum kills before it can spawn again. To compensate the effects of Celestial Essence on the Dread's spawn rate have been increased.
All remaining localization has now been added in all languages.
Enabled the missing Fangs of Asterkarn load screen.
Necromancer's Skeletons now have an additional 10% Life Leech Resist.
Fixed an issue where players that reset their faction with Barrowholm could not interact with a certain NPC in Asterkarn to complete the associated quest.
Fixed an issue where one-handed melee Avalanche attacks would deal off-hand % Weapon damage instead of main-hand.
Fixed an issue with some inconsistent behavior in Werewolf and Wereraven animations, in regards to whether they hit with the main hand or both hands.
Fixed an issue where the Source of the Corruption Kurn Channelers would not all respawn if they were not all killed in one session.
Fixed various issues with Localization (ex. missing symbols). If you spot more of these, please report them!
Known issue: we have discovered some tags were not properly translated in all languages and are displayed as Missing Tag. These have been forwarded to localization to be addressed for a future hotfix.
\[Itemization]
Fixed an issue where the granted skill on the Awakened Black Grimoire of Og'Napesh would not summon a pet.
Fixed an issue where Occultist Hellhounds turned into Wendigos would only deal damage with Infernal Breath once per cast, instead of twice.