
Let's keep the midsummer content updates rolling! This week, we've brought another set of cosmetic options to your heisters, improved how your Face's Armwork Talent is displayed during legwork, improved the display for ally turns and how allies could sometimes be targeted by debuffs, made another pass of polish on the Matrix tutorial, improved the crafting help text in weapon bench of the NanoFab and more quality of life improvements coming right out of your F10s!
A huge thanks to everyone playing and posting and if you are enjoying the steady stream of updates - please take just a moment to leave a review for the game. Everyone one helps us keep going ːsteamhappyː
Our Save Game Policy and Updates
[p align="start"]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.Scars of Past Heists
With Update #95, we've added 3 new cosmetic options in the face detail category that let your mercs wear their scars from past heists on their sleeves ... no, their faces! These new options now allow you to create a single big scar line across the face, or a scar that breaks across the nose and mouth or finally a triple claw across the eye. While such scars might be a matter of choice to some in 2231, others wear them with pride, refuse to go under the knife for something so cosmetic or trivial, or can't afford the work. Or maybe they keep them as a memory of a past heist gone wrong.
For some players who have asked after another skin detail look, we have added a smoother skin without any blemishes or freckles.

Armwork yer Legwork
With update #95, we've followed up on some community requests to improve the display of your Face's Armwork Talent while you are considering Legwork. In the case that your Talent is out of charges now, your Face will still appear in the list with a note that charges are not available.
There are some Legwork cases where you Face is disqualified from using Armwork - specifically in Legwork that require hacking. In these cases, the Face now appears and it states that Armwork is blocked so that these cases are always clear and not a mystery.
This basically removes any case where the Face and their Armwork Talent is not appearing. When they do appear and the Talent is disabled, a reason is provided.
Improved Matrix Tutorial
With this update, we have made a few minor tweaks to the matrix tutorial to help reduce any friction when passing through it. We've updated the text to be more inclusive of the Wireghost, we've also fixed a few typos.
We moved one of the tutorial steps that details Disconnect until after you've spiked the CPU successfully. And we addressed an issue around using Overlock and Hardstop where the tutorial text would not recognize that the Talent had been used correctly.
Finally, we added some new secondary objectives that appear after you've hacked the CPU - to disable a security device or download some paydata - to help give further guidance to those players getting to the end of the tutorial.
Craft Weapon Rules

We've improved the text for weapon crafting to be more clear why you have a 0% chance sometimes to roll an intrinsic. Where this was previously expressed as -70% Intrinsic chance now the guide clearly states that your Intrinsic Chance is 0% due to your recipe setup.
Better display and debuff rules for Allies

With Update #95, we've improved the banner displayed when it is not your turn so that it can make a clear distinction between enemies (who are fighting you) and allies (who are fighting other enemies on your team). This can help in missions like the Ward War where allies are showing up often to lend a hand.
Also, we've fixed some issues with how allies were treated by map area of effect zones like Strike Zone. Allies were previously incorrectly being debuffed by these zones but are no longer effected.
v2.7.33 - #95: New Boston Scars - 7/25/2026
- Added 3 new facial scar options to faced details in appearance
- Added new face detail texture - smoothest, no blemish or freckles
- Improved Legwork in regards to Armwork - Face without Armwork charges is shown, Face blocked by rules is shown
- Enemy turn banner now clearly displays "ALLY TURN" when it is an ally taking a turn instead of an enemy
- Improved matrix tutorial by tweaking some step ordering, better detecting buffs used and adding post CPU Spike secondary objectives
- Prevented debuffing map area of effect from targeting allies (such as Strike Zone)
- Improved message in NanoFab crafting breakdown when your Instrinsic Chance % is wasted because you didn't include a Weapon Mod Blueprint
- Fixed issue with enemies using Talents at wrong moments, often buffs too early
- Fixed dialog in Neuro Rot arc that mentioned the wrong Traits at the end