I hope you're doing well, that you haven't been too hot, and that you're enjoying your summer. Here, it's both, I've been working a fair bit and also hitting the beach when I have time! Anyway, I made good progress, but as expected I didn't get everything done at once.
This week's recap
First, a small thing that still matters: the addition of a new cheat code that lets you systematically win the Game of the Year trophy. It's not a big deal, but it had been requested for ages and it was about time it got added to the game, sorry for the delay.

Now let's talk about the big topic, namely the digital store. I've started reworking it, but it's clearly not finished. Right now I've worked on the visuals, it's better than before, and I still have a few small things left to do, notably reworking how feature status is displayed. Currently it's just a word with a state: to develop, active, or inactive. I'd like a bit more information, like each feature's impact on server load, hype, or sales.
I've already done the design in Inkscape, but I haven't had time to implement it in City Game Studio yet. I'll do that next week, and along with it probably a few small changes to how things work. For example, each feature will require regular maintenance so it doesn't degrade over time and keeps meeting user demands.
Coming up next week
Well, you probably already guessed what I'm going to say, but I'll say it anyway. I'm going to keep working on the digital store to make it even more appealing. On top of that, I'd like the mechanics changes to go a bit deeper, and let you assign a network manager to save even more server load.
Anyway, all of this is a lot of work and not everything is fully defined yet. So I'm getting back to it, see you next week for another devlog,
In the meantime, take care of yourselves
Xavier aka Binogure