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RISK 2026 Roadmap

RISK: Global Domination · Community Announcements · July 24, 2026

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G’day folks! The last six months have been busy for the studio, and we're finally ready to share what we've been working on.

We've been working on two major projects within RISK:

CORE

The Core work is the spiritual successor to the Network Overhaul. The idea behind the Network Overhaul was to move RISK to a server-authoritative architecture to improve security and stability. Following a closed beta with experienced players and creators between Oct-Nov 2025, we analysed the results and two issues proved too significant:

After extensive time in Q1 reviewing the player experience, risks, and commercial impact, we concluded the server-authoritative model wasn't the right direction and retired this approach. 

There’s no silver bullet for stability and security. Our revised solution is based on a series of smaller tactical, incremental improvements starting next month with v3.24 (Aug), then ongoing through 2026-2027. We’ll summarise the key improvements below. 

Version 3.24 focuses on rebuilding some of the oldest parts of RISK's codebase—including networking, reconnection, game state and time handling. Most players won't notice these systems directly, but they should notice the results: fewer dropped games, more reliable reconnects, better turn timing and more consistent bot-outs. It also prepares the game for Battle Cards (v4.0) later this year.

What ships in v3.24 (August 2026)?

To summarise the improvements:

What About Hacking & Collaboration?

The stability improvements in 3.24 lay the foundation, but we haven't forgotten the main reason we started this journey in the first place. Here's how we're tackling hacking without compromising the gameplay feel you know. Rather than relying on one large change, we're addressing cheating in four stages so improvements can reach players sooner. It's a complex problem and breaking it down is the right way to do it properly. It also means improvements start reaching you sooner, rather than waiting for everything to land at once.

* Dates subject to change

Queued Lobby System (Q1 2027*)

Queued Lobby redesigns multiplayer matchmaking to create fairer games, reduce collusion and get players into matches faster. (Q1 2027, date subject to change).

Team Games (Q1 2027*)

Team Games has been one of the community's most requested features, and we're excited to finally be building it. A dedicated mode to play with friends against random human opponents means one less major reason for collusion to happen in other ranked and casual games. ETA ~Q4 2026 / Q1 2027 (subject to change).

BATTLE CARDS (v4.0 - Oct/Nov 2026)

Although unrelated to the network overhaul, it's worth mentioning that v4.0 doesn't just introduce major new features, it also includes a wide range of quality-of-life improvements, many of them directly requested by creators and the community.

4.0 Major Features

4.0 QOL

Over and out!

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