Some multiplayer and shipyards improvements!
Multiplayer:
Multiplayer lobby management has been overhauled:
The new in-game lobby window shows lobby status and connected players, including their role, ping, and distance.
Hosts can open or close their lobby at any time and choose Public, Private, or Friends Only visibility.
Lobby IDs can be copied and shared, while the multiplayer browser can add and join a lobby directly from its ID.
=> please tell me what feature / bugfixes is the most urgent to you!
I will continue to add deeper steam integration (invite/join friends)
Shipyard:
The shipyard custom spawning UI has been improved:
Reason for inability to spawn is written on the main tooltip
Pin brick list: you can pin a brick list to browse through requirement more easily.
Pinned brick quantities now show how many you have versus how many are required, in green when stocked and red when short.
Community Suggestion:
#7718 Shipyard blueprint slots now show missing blocks on the full slot tooltip, and player shipyards can pin a scrollable required-brick list beside the blueprint window.
Bugfixes:
Fixed a crash when hovering certain inventory or codex item slots with incomplete item data.
Fixed a issue in solar body render-state updates when the local player or camera was not ready yet.
#7933 Fixed spaceship F-menu crash when a station offered more than six contextual actions (mission delivery blocked).
#7930 Fixed pistons becoming permanently unresponsive after setting their range to zero.
Fixed a crash that could occur when editing rotator or hinge settings in multiplayer.
Thanks for playing!