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Balance patch #3 - Sector 2 boss buffs, enemy nerfs, bug-fixes

Breachway · Community Announcements · July 23, 2026

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Hey everyone, time for the weekly balance patch.

This week we're working on the difficulty curve from the other side: the Sector 2 bosses. As covered in the previous posts, Sector 1 currently kills far more runs than Sector 2, so alongside the earlier Sector 1 nerfs, all four Sector 2 bosses are getting some extra teeth, mostly by shortening the downtime between their signature attacks, so there are fewer turns where they don't threaten you at all.

As it so happens, this week's analytics insight will focus on boss lethality:

Maybe we should do something about that sector 3 boss...
We want to slowly move all bosses in a particular sector more closely together in terms of lethality, somewhere around 8-10% for sector 1, not sure about sector 2 yet.

We've also toned down three regular encounters that our analytics show punching well above their weight for their spot in the run, and fixed a round of card bugs.

Change log:
Sector 2 boss buffs

Nerfs

Bug fixes


Let us know how the Sector 2 bosses feel after this pass, and see you in next week's balance post! o7

(Beware, next week's build will have some new content, so it will wipe all runs in progress!!!)

The Breachway Team
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