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0.6.11 Update

Novus Orbis · Community Announcements · July 23, 2026

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Good news, the last level for the game (which will lead to 1.0 release) is done! As well as the special way to access it. All visuals done, all enemies done.

All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol. Because of life stuff, I haven't been able to develop as much as I'd want, but I'm progressing well, and I'm hopeful everything will be done by the end of summer (and then I'll allow 1-2 months of time for final testing, bug fixing and balance before releasing into 1.0).

That being said, there are quite a few changes and additions I've been making to the game, and I wanted to push those for now.

The biggest one is a big revamp of the intents system: enemies intents will now tell you exactly what each action is going to do. No more guessing about buffs and debuffs. No more surprises. The game will tell you (almost) all you need to know. The only thing I'm leaving out (because it would be a lot more tasking to add that to the game this deep into development) is values for Block, Evasion, or any status with a value. While I understand that would be even better, I think the current change gives enough info to the player to work with.

Let me know what you think!

Additionally, all music in the game is now final!

Also, I've made some substantial changes to all attack, buff and debuff effects!

Additions:

Changes:

Bug Fixes:

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

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