Greetings, medievalists!
The newest patch (1.1.12) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and fixes
Fixed several crash occurrences.
Fixed the issue where replacing floors with no stability carriers below them would cause everything placed on those floors to be destroyed.
Fixed some pathing logic in relation to mining. Note that slopes and dirt voxel in mid/high water are not minable by settlers that are located in that water. This is not ideal, so we'll invest more time in a proper solution. Have patience.
Fixed the issue where birthday perks would not register correctly once received.
Fixed the issue where migrating deer would still try to leave the map, even after domestication.
Fixed the issue where settlers would stand in place and do nothing while trying to pet animals that are on the caravan.
Fixed the issue where all settlers would be auto added as participants at Sermon Event, regardless of their religious alignment.
Fixed various minor text issues.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.