Hear ye, hear ye!
[p align="start"]We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike.[p align="start"]The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Herle is a small and cozy settlement, and it serves as a tutorial map to help onboard new players, together with tutorial goals to guide newcomers to The Guild.
A birds-eye view of Herle
We're excited for you to jump into our demo update! Give it a try here: https://thqn.net/tge-demo-steam
In case you experience any issues or encounter any bugs, we would appreciate it if you could report them using the following link: https://bugreporting.thqnordic.com/#/projects/197/the-guild-europa-1410/add-issue
[p align="start"][p align="start"]Of course, the update includes many more improvements, tweaks and fixes. You can find the detailed changelog below:
Gameplay
Added: New tutorial Map “Herle”
Added: Tutorial missions (only available on Herle)
Added: Worker state machine states for work-life cycle, unemployed, and go-to-house
Added: You can now batch assign idle workers and unassign workers to tasks and crafting goods
Added: You can now assign workers to repeat certain tasks
Added: "Sign Up for Public Service” now influences Unrest
Tweaked: You can now unassign workers while they are working on an ongoing task (such as gathering ingredients), but doing so while they are in the middle of the task will cause you to lose progress on that task
Tweaked: Accident Chance is now measured per 120 minutes
Tweaked: Storage slots in sheds increased from 2/3/4 to 4/6/8
Tweaked: Effect of “Accident Protection” improvement from +10/+20/+30 to +5/+10/+15
Tweaked: Burglary protection decreases based on crime level (-4/-8/-12)
Tweaked: Chance for catching the queen bee reduced
Tweaked: Starting crime rate in quarters increased
Tweaked: Increased AP cost of skill training
Tweaked: Lowered starting taxes
Tweaked: Lowered cost of waylaying carts
Tweaked: AI and its actions based on economics:
AI is now less likely to place items in their storefront, and is more likely to sell by using carts
AI is slightly more likely to attack carts
AI will be a bit more patient when sending carts to buy ingredients
AI is less likely to leave office positions
Tweaked: Duels now start immediately after the challenge is accepted
Fixed: “Socialize at inn” now improves opinion with people
Fixed: Beehives generated too much revenue
Fixed: Constructed buildings were not shown after loading a savegame
Fixed: Duels were not loaded properly when loading a save that was made after the duel has begun
Fixed: Victory conditions and challenges were not passed on to the heir
Fixed: Training Bonus 2 did not require having Training Bonus 1
Fixed: Business improvements relating to gathering ingredients now work properly
Visuals and animations
Added: Worker animations now reflect their current task
Added: Additional work stations for workers in buildings
Added: Building interior entrance point for character animations depicting arrival
Added: Logic for character animations relating to walking in/out
Added: Smoke effect for chimneys
Added: Light beams and dust visuals to various interiors to improve ambience
Added: More character portraits
Added: Color variants for characters
Added: Flowerbed visuals in the Alchemist’s business
Tweaked: Grass colors depending on the season
Tweaked: Slightly improved snow visuals
Tweaked: Character visuals optimization
Tweaked: Occlusion settings for some ambience and foley sounds
Tweaked: St. Barbara’s Church for visual improvement
Tweaked: Interior glowing glass material to be more atmospheric
Tweaked: Decreased visual effects when quarter values change
Fixed: A-posing characters
Fixed: Building highlights, crests, and building icons in the city are visible in dioramas
Fixed: Missing textures in the backdrop of building interiors
Fixed: Snow on items located indoors in interiors
Audio
Added: Fisherman splash sounds
Added: Stillwater sounds
Added: New songbirds audio
Added: Voiceovers for various events and circumstances:
Ranking up in profession
Worker promotion
Worker low in energy
Selecting workers for hiring
Unassigning a worker from a task
Clicking on a worker for the purpose of dragging and dropping them
Start voting in an election
Start of spying
End of spying
Evidence gained from spying
A building upgrade is ready
Tweaked: Insect sounds
Tweaked: Hammering sounds in the Innkeeper’s business
Tweaked: UI sounds rebalanced
Tweaked: Rain sounds are now quieter
Tweaked: Area around the city walls is now quieter
Fixed: Background music stops after creating and loading a save inside an interior
UI
Added: New button to set filter for building highlight overlay
Added: UI for setting tasks to be automatically repeated by workers in the business management window
Added: Borders for family crests based on rank
Added: Dynasty rank now visible in the Family Tree
Added: Dynasty wealth now visible in the Family Tree
Added: Dynasty renown now visible in the Family Tree
Added: Number of dynasty members now visible in the Family Tree
Added: Background color behind the words illegal/legal in law tooltips based on the act’s legality
Added: “Unguarded Cart” tooltip and warning sign on “Send” button for a cart that does not have an escort
Added: Names for carts instead of numbers
Added: Visual effect when minimizing windows in certain situations to explain how to re-open the window
Ongoing event button for elections and trials when minimized
Event button when event is minimized
City Archives button when tutorial prompts are closed
Planned event list button when a new event of important priority is added
Added: Warning that items cannot be moved from the character’s inventory to other places, such as selling in the Marketplace, or moving from the character’s inventory to carts
Tweaked: Cart windows' positioning to prevent obstruction of other elements
Tweaked: Size of the tooltip area for District and Quarter in the City Overview menu to be larger
Tweaked: Carts in the city do not need to be clicked anymore to view information; hovering over the cart will show details of the cart’s owner, items inside, and destination
Tweaked: Background colors for icons relating to various status effects
Tweaked: Progress bars in events made more visible
Tweaked: Background appearance for planned events to reflect whether an event happened in the past, is in progress, or will happen in the future
Tweaked: Tooltips for top HUD buttons adjusted so that the cursor does not cover them upon hovering
Tweaked: Position of element showing the remaining turns to not overlap with the reset camera button
Tweaked: Adjusted the position of the cart’s integrity so that cart names fit better
Tweaked: UI layout for “Improve Skill” menu
Tweaked: Law names now break into a new line instead of scaling down in size to maintain readability
Fixed: Upcoming Events window causes keyboard input not being registered
Quality of Life
Added: Double-click to enter interiors
Added: Right-click to exit interiors
Tweaked: “Camera Parallax” effect disabled by default
Texts
Added: Tutorial texts to the City Archives under the “Tutorial” section for posterity
Tweaked: Text for Crime status effects
Tweaked: Sturdiness text from integrity to maximum integrity
Tweaked: Description of Sacred Scent to reflect that it gives +1 Action Point
Tweaked: Renamed the chevron icon under a building’s name from “Upgrade” to “Upgrades” to denote that it will show a list of upgrades implemented in the building
Tweaked: “Cheaper Repairs” building improvement description now indicates that it lowers repair costs by 10% instead of 5%
Tweaked: Bed and Portal improvement descriptions so they specify the exact type of energy regeneration based on the energy tooltip, whether it is per turn or per hour
Tweaked: Quarter status effect names changed from Poorly Maintained, In Disrepair, and Declared Ruinous to Unkempt Streets, Filthy Streets, and Crumbling Streets
Tweaked: Adornments improvement text to say it increases opinion with citizens only, instead of citizens and workers
Fixed: Descriptions for Pillory, Fountain, and Well for the city upgrades were not updating after completing the upgrade
Fixed: Jan Žižka tooltip text
Known issues:
There may be delays in notifications for completing goals
When unassigning workers while they work on an ongoing task (such as gathering ingredients), you may lose progress on that task
Previous saves are not compatible with the demo update - please start a new game
Double-clicking to enter a building might not work reliably on rare occasions