Hey everyone,
we are celebrating the Games Composed in Germany Steam Event with a new update and a discount of 20%! We finally added more languages & also added new objects. Here are the most important changes:
New Languages: (Brazilian) Portugese, Hungarian, Turkish, Russian
Larger Dishwasher & Cup Disposal
Accessibility, polish & general fixes
Translating the game wouldn´t have been possible without our amazing community:
(Brazilian) Portugese: Nicole "Nikas" Stein
Hungarian: Pink Sunset Studio - Naomi Dömötör & Márk Gargya
Turkish: GNCLocalization
Russian: Kristina Pogodina
If you’d like to help translate My Little Cafe Nightmare into your native language or simply want to chat with us about the game, join our Discord!
As part of the Games Composed in Germany Steam Event we, from Ivy Juice, we have some exciting updates to share with you. Check out all the latest news below! You can find the full Patch Notes below.
Best,
Seth, Gino & Linus
📝 IVY JUICE NEWS 📝
We are announcing a NEW game:
PRESS: Authorized Disposal
Manage a trash disposal factory. Press, Burn, and Sort each load. Complete your contracts. Upgrade your operation. Keep the pit empty. Do not ask about the contents. [dynamiclink href="https://store.steampowered.com/app/1372330/PRESS_Authorized_Disposal/"]
You can also grab 25% off SCHROTT during the event:
[dynamiclink href="https://store.steampowered.com/app/2427070/SCHROTT_Roguelike_Racer/"]
Oh, and if you want you can get another -15% on top if you get the Ivy Juice Games Collection:
[dynamiclink href="https://store.steampowered.com/bundle/60731/Ivy_Juice_Games_Collection/"]
💀 MAIN PATCH NOTES 👻
🕯️ Added
♻️ Reworked
🔨 Fixed
🎃 Changed
1.0.6
🕯️ Accessibility - Audio - Pop Sound Slider
🕯️ New Confirmation Popup - Return to Menu when in game
🕯️ New Confirmation Popup - Exit Game when in game
🕯️ Water Heater - Now can reheat Coffee Pots as well!
🕯️ Coffee Pots - Added particles and gradient when beeing heated up / filled with a hot coffee just like the kettle
🕯️ Coffee Pots - Added the ability to pour the remains of one pot into another - If they both have the exact same flavours!
🕯️ Coffee Pots - Added fill animation
🕯️ Computer - Shop - When pressing "Add To Cart" by 0 amount - it now adds a single Item into the cart
🕯️ Deliveries - Now you can cancle your orders and get a full refund for it.
🕯️ New Larger Dishwasher - up to 16 Cups capacity - lvl 9
🕯️ New Larger Cup Disposal - up to 16 Cups capacity - lvl 10
🕯️ New Language Option - Portuguese ( Brazil )
🕯️ New Language Option - Turkish
🕯️ New Language Option - Hungarian
🕯️ New Language Option - Russian
♻️ Delievery / Ordering System - Backend Rework
♻️ Shopping Cart System - Backend Rework
🔨 "Listed Product - mistakingly used a deprecated ProductID - originally intended for the type of a product - to be the global identfier
This caused an incorrect assignment. Customers use this value to identify the correct product as well as get the base price and correct payments.
Now there is a new Global Identifier that is equal to the slotid to make it backwards compatible with saves but also make sure it's a unique number for each product listed."
🔨 Coffee Pots, Cups of Coffee - Did not have matching ProductIDs with any of the Products listed - Caused confusion and partially resetting Coffee pots to another product ( usually the first one listed )
🔨 Customer - Not validating receiving product - product is not beeing called to check one final time if it's truely matching the exact listing on the product board
🔨 Customer - When serving multiple customers TOO quickly, the "Serving Animation Finish" call get's overwritten by the last served customer - resulting in the first customer getting stuck at the service counter
🔨 Customer - Reaction & Paymen Evaluation - when correct reaction / payment was assigned it still checked the other reactions which can cause wrong payment calculations
🔨 Customer - Reaction & Paymen Evaluation - product base price was used for evaluation and the actual price - ignoring the price difrences between cup sizes
🔨 Computer - Shop - Delivery package generation code was entirely redone to make purchases over 10 units per items possible - as well fixing the issue of deliveries not getting fully generated
🔨 Computer - Shop - Depot Count Label overlapping with icons / not big enough when having two digits
🔨 Computer - Bankruptcy Warning - Not disappearing after selling objects or cancle delivery
🔨 Computer / Controller - Shopping Cart - Controller loosing selection focus when deleting an item from the shopping cart
🔨 Computer / Controller - Shopping Cart - Controller loosing selection focus after purchase - now sets the cart button as main return point
🔨 Computer / Controller - Shop- Scrollbar is not adjusting it's step size depending on how large the selected shopping tab is - larger lists should result in smaller steps
🔨 Computer / Controller - Shop- Scrollbar step size is now calculated based on row count of items in the shop
🔨 Computer / Controller - Shop- Some of the shop buttons navigation for controller was not set right or had some minor issues. - \[Tools], \[Shopping Cart], \[Hidden Bankruptcy Alert]
🔨 Work Counter Corners - Surface Collision was beeing recognized as placement collision and caused the corners not beeing placed next to other work counter objects
🔨 Junk Deposit - Not checking "Item Exceptions" correctly. Important Items such as the bed or service counter can only be sold, if there is another item of the same kind available. This did not check correctly
🔨 Junk Yard Collision - Collider was too low and not all interactable objects did recognize the collision > results in objects beeing able to place within the darker area of the yard
🔨 Besom Thing / Toolrack - Besom Not ejecting from Toolrack correctly - after beeing pushed manually on it. - Suddenly spins on the spot and not disconnecting from the rack
🔨 Besom Thing / Toolrack - Besom not setting sleep / awake animation correctly within the same situation as the endless spin issue
🔨 Old Bean Mixer - When retrieving beans, wrong item was used - which was marked as none existent
🔨 Old Bean Mixer - Not resetting Input correctly, when taking back an ingredient
🔨 Dishwasher - After load and checking for dirty cups - Dishwasher was not set to ready after finding disconnected cups result in a not usable dishwasher until new dirty cups were added ( or beeing stuck entirely when it was full)
🔨 Dishwasher - Not starting when holding an empty serving tray and the dishwasher is full of dirty cups
🔨 Bony Storage Shelf - Fixed Collider size - overlapping socket collider making interaction with each slot impossible
🔨 Bony Storage Shelf -Individual socket interaction was blocked due to wrong configuration within the socket - not showing item preview either
🔨 Fine Storage Shelf - Fixed Collider size - overlapping socket collider making interaction with each slot impossible
🔨 Fine Storage Shelf -Individual socket interaction was blocked due to wrong configuration within the socket - not showing item preview either
🔨 Ritual Starter Kit - Not checking for dirty cups before dialog checks
🔨 Cafe - Service Counters are not registered during opening - Missing Validation during Shop Sign Flip
🔨 Item Socket - Nullref during push item step
🔨 Entrance Door - When swapping shop sign to closed, entrance door when already closed, suddenly flips open to close itself again
🔨 Anomalies - Posessed Lights - Not reverting back to original colors after Anomaly Ended
🔨 Anomalies - Manager missing assignment of the default anomalie properties during EndAnomalyEffect function
🔨 Delivery System - Deliveries did check for when a free deposit slot was available or not - but it did not use that check. - Results in multiple orders marked as delivered even when there were no free deposit slot available and so the orders got lost into the void
🔨 Delivery System - Missing Check and exit out - for when delivery package creation failed
🔨 Delivery System - Not self destroying incompleate delivery package when delivery attempt failed
🔨 Preview System - Initializing preview - the preview prefab was not checked for the preview collision box setup. Instead the actual prefab was checked which doesn't have this component in most cases
🔨 Preview System - Nullref when initializing preview object - UI Focus Object was not validated
🔨 Preview System - Nullref when clearing preview was destroying a non existent object
🔨 Preview System - Preview not hiding when focusing doors while holding an object
🔨 Loca - some typos
🔨 UI - 21/9 Aspect Ratio - Overlapping - Daily Report Screen
🔨 UI - 21/9 Aspect Ratio - Overlapping - Next Day / Game Saving Screen
🔨 UI - 21/9 Aspect Ratio - Pause Bar Size
🔨 UI - 32/9 Aspect Ratio - Overlapping - Daily Report Screen
🔨 UI - 32/9 Aspect Ratio - Overlapping - Next Day / Game Saving Screen
🔨 UI - 32/9 Aspect Ratio - Pause Bar Size
🎃 Computer - Shop - Max amount for Items to purchase has been increased - 10 to 99 - after fixing some internal structures that prevented it to go higher
🎃 UI Labels - Next Day Screen - Adjusted automatic sizes for other languages
🎃 UI Labels - Pause Screen - Adjusted automatic sizes for other languages
🎃 Customer Pathfinding - Chairs & Tables have been reduced in size for the pathfinding blocking area to reduce the possibility that customers can't find a way anymore ( they got stuck )
🎃 Junk Yard Collision - Non placeable Area has been increased for the whole back area of the yard due to problems of objects getting placed into buildings through glitches. This caused major issues when the object turns out to be the bed or the service counter.
🎃 Sound - Door Interactions - Customer/Player - Has been chaged audio groups to "Pop SFX Volume" to be adjusted individually
🎃 Sound - Door Interactions - Customer/Player - Have been partially hooked to 3D Audio to be less noticable in the distance
🎃 Sound - Door Interactions - Customer/Player - Have been decreased in Volume slightly