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SCUM: INTO THE WILD - July Update | 1.3.2.0.134527

SCUM · Community Announcements · July 20, 2026

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Hey Prisoners,

The July Into the Wild update is now live!

This month introduces a completely new tutorial experience inside the TEC1 Conditioning Facility, mutant deer, boar and wolves, and the Master Hunter, who arrives with new tiers of tougher quests and exclusive rewards.

The update also includes reworked Island tutorials, animal behaviour improvements, official servers supporting up to 80 players, new quality-of-life features, fixes, balancing, and more changes based on player feedback.

INTO THE WILD CONTINUES

Before we get into everything included in the July update, we want to remind you that Into the Wild is continuing beyond its original three-month plan.

When we first announced the season, we said it would run from May to July. Since then, it has grown beyond that original schedule, so Into the Wild will now continue through August and September. That gives the team more development time and gives each update a little more room.

Across the next two updates, we’ll continue building on hunting, cooking, food systems and fishing, with new challenges and further improvements still to come.

With that covered, here’s everything included in the July update.


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THE TEC1 CONDITIONING FACILITY

THE CAMERAS ARE LIVE. GIVE THEM SOMETHING WORTH WATCHING.

The TEC1 Conditioning Facility is a purpose-built training complex designed to prepare you for the survival show waiting on the Island.

SCUM throws a lot at you from the moment you arrive. The Conditioning Facility gives prisoners somewhere to learn the essentials before the pressure is on, so those opening hours on the Island can be spent surviving rather than working out how everything functions.

You’ll be taken through a series of practical exercises covering the skills you’ll need once you reach the Island. Get to grips with movement and stealth, craft essential tools and weapons, face your first puppet, treat your injuries, and prove you can handle yourself in combat.

Complete each stage of the conditioning program, repeat anything you need, and prove you’re ready for the next test.

The new tutorial also brings changes to the wider onboarding experience. The previous intro cinematic has been removed, while Deena has a new voice and all-new dialogue throughout TEC1. Her Island tutorial dialogue has also been rewritten to match the style introduced in the facility.

HOW TO ENTER THE FACILITY: Select TUTORIAL from the main menu. The Conditioning Facility is a standalone tutorial experience, separate from Single Player and Multiplayer, and does not begin automatically when creating a prisoner.

ISLAND TUTORIALS

The tutorial system on the Island has also been updated, giving you more control over what you learn and when.

Open the Tutorials tab and choose from Survival, Crafting, Metabolism, Economy, Base Building, and Hunting. There’s no fixed sequence, so you can tackle what you need, when you need it.

Objectives are more flexible too. Instead of expecting every action to happen in a specific order, tutorials now focus on the result. Already completed a step or acquired a required item in another way? The tutorial can recognize that progress and move on.

Improved tracking and highlighting make relevant items and locations easier to identify, while any tutorial can be abandoned and restarted later without losing access to it.

With tutorials now selected manually, the old character creation prompt asking whether they should begin automatically has also been removed.

Mutant deer, boar and wolves are now appearing in specific locations across the Island. They’re tougher than their regular counterparts, and sit at the center of the new Master Hunter quest lines.

Deep inside the Hunter’s Grotto, the Master Hunter waits, dressed in the trophies of a lifetime spent killing things that fought back.

He has no time for unproven prisoners. Complete one quest for the Hunter first to unlock the Master Hunter’s Quest Book and gain access to three increasingly dangerous tiers of hunting challenges.

THREE TIERS OF THE HUNT

The Master Hunter offers three tiers of increasingly demanding quests, with each featuring a different mutant animal:

Beyond the mutant hunts, you’ll face a variety of objectives with different conditions. You may be asked to use a particular weapon or return with intact hides, meat, antlers and heads.

The condition of what you bring back matters, so a careless kill could leave you without what the Master Hunter needs.

REWARDS WORTH THE HUNT

The Master Hunter’s quest lines offer the biggest collection of earnable quest rewards we’ve added to SCUM so far.

Where earlier quests largely rewarded Fame, cash and trade deals, these new quest lines allow you to earn exclusive weapons, hunting gear, animal charms, base-building recipes and even pieces of the Master Hunter’s own outfit.

Physical item rewards are delivered to the trader depot when their quest is completed. Completing the quest also permanently unlocks that item for purchase from the Hunter.

Base-building rewards work differently. Once earned, their recipes are added directly to the base-building menu, allowing you to build them whenever you have the required materials.

WHERE THE SYSTEMS COME TOGETHER

The quest rework introduced in May brought item rewards, clearer progression and a more flexible foundation for future quest lines. The Master Hunter builds on that work with new reward categories, base-building unlocks and a much larger collection of items to earn.

Together with free-roaming wildlife, tracking, bait feeders and kill quality, these changes give the Master Hunter’s quests more variety and a stronger sense of progression.

HAVEN’T COMPLETED IT YET?

The SCUM 1.0 Anniversary Quest is available until July 31st.

Start it at the Hunter trader, follow the trail across the Island, and earn the Carbon Hunter Ironpaw, an exclusive weapon skin recipe. No previous quest progress is required, so every prisoner can begin straight away.

Once unlocked, the Carbon Hunter Ironpaw can be crafted using a Carbon Hunter and a toolbox.

July also brings a set of practical improvements across everyday play, from faster inventory management and clearer menus to more prisoners on official servers.

MOVE EVERYTHING AT ONCE

The new Drop All option lets you empty clothing, containers and vehicles into the vicinity in a single action, including everything found inside searchable objects.

Once the items are on the ground, Pick Up All lets you collect everything from the vicinity at once.

Trader depots now also have a Pick Up All button. Buy several items, then collect the whole order at once instead of transferring each one individually.

REFRESHED CRAFTING, COOKING AND BASE BUILDING TABS

The Crafting, Cooking and Base Building tabs have been given a visual refresh, bringing them closer in style to the updated Inventory UI. The revised layouts make each menu clearer and more consistent to use, while giving the team a stronger foundation for future additions to these systems.

MORE ROOM FOR TAUNTS

As the number of available taunts has grown, fitting them all into one radial menu was becoming increasingly unwieldy. The redesigned taunt menu now separates base-game and DLC taunts into two categories, making them easier to browse and select.

80 PLAYERS ON OFFICIAL SERVERS

Official servers now support up to 80 players, raising the previous limit of 64.

We’ve been testing the increased player count across official servers and monitoring its impact on performance and stability. Following those tests, the new 80-player limit is now confirmed across official servers.

Alongside the July Update, the APEX PREDATOR pack is now available, continuing the Into the Wild theme. This pack is separate from the update content covered in these patch notes.

Apex Predator Pack

Built for prisoners who want to look as dangerous as the Island they’ve survived, this pack unlocks exclusive gear, weapons, charms, base-building items, character customization options, emotes, and selfie poses.

[dynamiclink href="https://store.steampowered.com/app/4635200/SCUM_Apex_Predator_Pack"]

KNOWN ISSUES

The game may crash during the transition to the Island when using DLSS Balanced or Performance mode with DirectX 11. To avoid this, switch to DirectX 12, select a different DLSS preset, or use another upscaling method. The team is investigating the issue.

HUNTING & ANIMALS

USER INTERFACE

BASE BUILDING

SERVER FUNCTIONALITY & SETTINGS

VEHICLES

WEAPONS

QUESTS

LEVEL DESIGN

OTHER

That’s it for July’s update!

Into the Wild continues through August and September, with more still to come.

Thank you for playing and for continuing to share your feedback.

Stay alive. Stay dangerous.

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