Added: Dragon turtles, crabs and elementals can now drop loot upon death
Added: New items that can drop from enemies
Added: New NPCs
Added: 55+ new daily quests (more and other types of quests are on the way)
Added: Letticide and Kuarticide fragments, and various crafting recipes related to them
Added: New rare enemy spawns
Added: More crab and spider spawn locations to the first island
Updated: Reduced health of all enemy AI dragon turtles
Updated: Additional quest rewards: Non-contract quests will no longer grant coins as rewards
Updated: Balanced XP granted by quests
Updated: Reduced the amount of times a harvestable can be interacted with e.g., Carcasses, ore nodes, rock nodes, etc.
Updated: Moved all harvestables to the new loot system
Updated: All harvestables will now always drop essence per interaction
Updated: Wyvern camera position
Updated: Clan hoard collision
Updated: Smelling sweep method
Updated: Improved textures of various level assets used in Athyne
Updated: Azulite fragment drops have been limited to Azulite nodes.
Updated: The drop chance of Vitrolum from Vitrolum nodes has been slightly reduce, Vitrolum nodes now have a small chance of dropping Eldyallium
Updated: The drop chance of Eldyallium from Eldyallium nodes has been slightly reduce, Eldyallium nodes now have a small chance of dropping Vitrolum
Updated: Drop chance of intact Kuarticide and Letticide crystals from Kuarticide and Letticide nodes has been greatly reduced
Updated: Athyne
Updated: Quest completion vfx to be slightly different from quest accepting vfx
Optimized: Smellable actor search code
Refactored: Loot system; loot will be more randomized, rare drops have a slightly better chance at dropping
Fixed: Gameplay ability's animation montage play rate scale not working
Fixed: Quest accepting/completion vfx only being activated once
Fixed: Breath ability issues for old non-mover characters (all characters but Wyvern)
Fixed: Ocean and lake rendering issues