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Patch 0.5.4.28

Draconia · Community Announcements · July 20, 2026

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Added: Dragon turtles, crabs and elementals can now drop loot upon death

Added: New items that can drop from enemies

Added: New NPCs

Added: 55+ new daily quests (more and other types of quests are on the way)

Added: Letticide and Kuarticide fragments, and various crafting recipes related to them

Added: New rare enemy spawns

Added: More crab and spider spawn locations to the first island

Updated: Reduced health of all enemy AI dragon turtles

Updated: Additional quest rewards: Non-contract quests will no longer grant coins as rewards

Updated: Balanced XP granted by quests

Updated: Reduced the amount of times a harvestable can be interacted with e.g., Carcasses, ore nodes, rock nodes, etc.

Updated: Moved all harvestables to the new loot system

Updated: All harvestables will now always drop essence per interaction

Updated: Wyvern camera position

Updated: Clan hoard collision

Updated: Smelling sweep method

Updated: Improved textures of various level assets used in Athyne

Updated: Azulite fragment drops have been limited to Azulite nodes.

Updated: The drop chance of Vitrolum from Vitrolum nodes has been slightly reduce, Vitrolum nodes now have a small chance of dropping Eldyallium

Updated: The drop chance of Eldyallium from Eldyallium nodes has been slightly reduce, Eldyallium nodes now have a small chance of dropping Vitrolum

Updated: Drop chance of intact Kuarticide and Letticide crystals from Kuarticide and Letticide nodes has been greatly reduced

Updated: Athyne

Updated: Quest completion vfx to be slightly different from quest accepting vfx

Optimized: Smellable actor search code

Refactored: Loot system; loot will be more randomized, rare drops have a slightly better chance at dropping

Fixed: Gameplay ability's animation montage play rate scale not working

Fixed: Quest accepting/completion vfx only being activated once

Fixed: Breath ability issues for old non-mover characters (all characters but Wyvern)

Fixed: Ocean and lake rendering issues

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