The fpsVR has been updated with the following changes:
A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, even though the data was actually arriving.
News! fpsVR has passed Valve Frame compatibility testing:
Steam Frame Ready: Verified