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Roadmap to launch

Breachway · Community Announcements · July 17, 2026

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Hey everyone, this is a different kind of post.
No patch notes today: this is our development roadmap from here to 1.0, and a bit of an explanation of how we're changing the way Breachway gets updated.

Up to now we've been shipping medium-sized patches that each touched a bit of everything. That kept the game moving, but it made it hard to see where it's all going, for you and honestly for us as well.
Going forward we're splitting development into three tracks:




The Roadmap


One thing you won't find below is hard dates. We're a very small team and we'd rather ship things solid than ship them on a deadline.
The order is set, but estimations get more vague the further away they are. We'll update this roadmap after every major update, so you can always see what's next.

Update 1 - The Commander Update: controller support & quality of life - August


The next major update, and the one we can talk about in detail because it's nearly done.



Update 2 - The Tactician Update: build variety & combat depth - October





Update 3 - The Navigator Update - Winter 2026


The star map becomes more alive: More variety in how sectors are populated with events, a revamped quest system, many more things to find out there in new events, and encounters that react to who controls the space you're flying through. We think this is the update that changes how runs feel the most.
This is also the update that finally lets your crew gain experience and level up.



Update 4 - The Explorer Update - Start of 2027


The story starts taking shape. What is the Signal? Why are you chasing it? This update begins a story arc that unfolds across your runs as the stakes escalate. We will also add a Story Mode option so nobody gets locked out of the narrative.
This is also when we introduce our first themed sector, which will be the testing bed for our next major update.



Update 5 - The Bounty-Hunter Update - Spring 2027


Enemies and factions get finalized: More enemies, more events, faction bounty contracts with special rewards, and clusters with much stronger identities. More on this when we're closer.



1.0 - The Signal Update - Mid 2027


We're keeping the story's conclusion for the full launch, the final chapters of the Signal arc, and some other things we're not going to spoil.
This is the big one, everything leading up to this builds up across the updates above, so we can deliver on the promise we made with Breachway.



What about right now?


The weekly balance patches have already started, and will keep going, informed by the telemetry work we've been doing behind the scenes.
Occasionally we'll also release new enemies and equipment revamps as part of weekly patches, but since that will require a reset of current runs, we'll mention ahead of time when that is the case.


The goals are set, and the path is clear, we're more energized than ever to bring Breachway to launch. It's been a long road, and we still have a ways to go, but we truly couldn't have gotten this far without our players' support and involvement, we're grateful to have such an amazing community.
We're looking forward to discussions about which update you are most excited about, and what's you think is missing from it.

As always, your Steam reviews, bug reports, and feedback on Discord are what point us in the right direction.
Thanks for sticking with us through Early Access. o7

The Breachway Team
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