It's already Friday! Time flies at such a crazy speed, I barely notice it.
Anyway, I didn't slack off this week! Let me tell you all about it right away.
This week's recap
I spent the week on a single task. One of the most important features of this update. It's the rework of market research.
That little panel that was a bit complicated and hard to read, which lets you know which genre goes with which theme and which platform, etc., well that slightly confusing panel has been completely reworked and simplified. From now on, market research works a lot like creating a game. You pick a genre, one or more themes, one or more platforms, a marketing manager, and off you go, you can start your research.

The upside is that it's simple to fill out, and you don't get lost in the type of market research anymore. On top of that, I fixed quite a few bugs related to market research. Including one that let you run the same research multiple times. Not great, so it's fixed now!
What's coming next
Right now, I'm going to work on the cheat codes to add a long-awaited command related to Game of the Year. I want you to be able to win the Game Of The Year by cheating. I'd been meaning to do it for ages, and I'll get it done next week.
After that, I plan to start on the digital store and give it a proper rework. The idea is to make it visible and dynamic. I want it to feel like a game within the game, in a way. With its own complete financial report, features you can toggle on/off based on demand... I'd also like you to be able to dedicate servers to the digital store. But that will be for a future release candidate. I think RC2 is already pretty packed as it is.
That's already the end of this devlog, thank you for reading,
See you next week,
In the meantime, take care of yourselves
Xavier aka Binogure