The bug squashing continues – and some new stuff too. Check out what we’ve been working on below:
Design and Narrative
Final pass on NPC population for Detihauna.
Adding a few new fish to the waters around Badia de Cara to help increase biodiversity.
Working on implementing Enchanter mastery.
Finishing touches for Ranger mastery.
Additional tuning and itemization work for levels 1-40.
Continued bug destruction and tuning adjustments.
Worldbuilding and Environment Art
Working on some additional lighting and atmosphereic touch-ups for various parts of Badia de Cara.
Investigating a pesky issue with terrain textures that is creating poor visual performance in some parts of the world.
Continued optimization of object collision across all of Badia de Cara and the Port of Rulun.
Continuing to work on large environmental props for areas of Faerthale outside the city.
Finalized concepts for an elven dwelling kit which will be used to create many of the buildings in Faerthale.
Character Art and Animation
Touchups and optimization on some Badia de Cara creatures and their aniamtions.
Finalizing import process for updated armor system.
Continuing detailed concepts and blockouts for Lucent, Ashen, and Ember elf customization options including hairstyles and hair colors.
Building out Faerthale NPC asset list to help inform asset creation.
Programming
More water-related fixes for Badia de Cara, and further preparation for hooking up boats.
Created a new tool that designers can use to help quickly populate large open areas of the world with various NPCs.
Preparing for revisions to core server processes to help improve scalability and performance (this is a large effort and will likely take several months to complete, but is required to enable several important gameplay-related features).
Working on data connections for the Market system UI.
Enabling additional functionality to help support class abilities and mastery.
Bug investigations and fixes.