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Icarus Week 241 Update | Single Barrel Launcher

ICARUS · Community Announcements · July 17, 2026

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Welcome to Week 241,

This week we're introducing a brand new weapon archetype: the Launcher.

The first weapon in this category is the Single Barrel Launcher, allowing you to load and fire grenades with far greater precision than throwing them by hand.

We also discuss the community feedback surrounding last week's screw recipe changes and the adjustments we're making in response.

Finally, we give a sneak peek at what's coming next week with the reveal of a brand new Workshop item.

Notable Improvements:




This Week: Single Barrel Launcher



This week we're introducing the Single Barrel Launcher, a device that we've been slowly making our way towards for a while now. When we first started working on the Elysium missions we wanted to give players more utility options that felt like they were interacting with and controlling the world space around them by expand on our existing Flare Arrow content. This led us to creating the Flare Gun but we were immediately seeing more utility out of this device than just a gun that launches flares.

So we started looking into a more genericized "launcher" that we could not only launch more than just flares from, but also tierify them to offer more versatility and power. This week we're giving players just a taste of what's to come by releasing the Tier2 Launcher, aptly named the Single Barrel Launcher, which may also give you some insight as to what's coming in the future in higher tiers.



We're also introducing two new projectiles, the Crude Grenade and the Smoke Bomb. These can be either thrown by hand, or loaded into the Single Barrel Launcher for extended range and control. In addition to these new projectiles, the Single Barrel Launcher can also launch existing throwables like our various Grenades, but also Flares, thus retiring the limited use Flare Gun.

We're looking forward to expanding this area even more, offering new combat encounters with unique projectiles giving you even more versatility.



This Week: Steel Screws



Thank you to everyone who shared feedback on the recent balance changes to the Steel Screws recipe.

For those who missed it, we reduced the output of Steel Screws from 100 to 10 per Steel Ingot. We made this change because we felt the previous 1:100 conversion ratio was significantly out of balance.

This is a change we've wanted to make for some time, but we didn't want to introduce it in isolation. With the recent Anvil rework providing a natural opportunity, we felt it was the right time to make the adjustment.

Unfortunately, the change wasn't well received, with the overwhelming majority of feedback being negative. While we don't expect balance reductions to be popular, the volume and consistency of the feedback made it clear that this wasn't the right adjustment for the game in its current state. As a result, we've decided to revert the change and restore the recipe to its previous output.

As always, we appreciate everyone who took the time to share their thoughts. Community feedback plays an important role in helping us shape Icarus, and we'll continue listening as we make future balance changes.



Next Week: Workshop Flashlight



Next week we're adding the workshop's first light source item. The Workshop Flashlight comes pre-charged with a 7.5kj battery so you can hit the ground running and work through the night with ease.



Your support makes these updates possible.



[dynamiclink href="https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/"]
[dynamiclink href="https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/"]

Changelog 3.0.19.154458-rel-DangerousHorizons


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Future Content



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