⚜ SteamCozy

Home / News / GROUND BRANCH

GROUND BRANCH V1.0 Now Available!

GROUND BRANCH · Community Announcements · July 16, 2026

Read the original on Steam ↗
Folks,

GROUND BRANCH V1.0 is here.

In addition to the campaign's Prologue chapter — featuring 2 new Operations — this release includes a substantial enemy AI rework, the new armor system, a door overhaul, an updated map selection (2 brand-new maps, 2 ground-up remakes, a map overhaul and a few other map upgrades), the Extraction game mode, an update to character locomotion and other animations, a range of new weapons and gear, selectable moon phases, various upgrades to visuals and audio, a whole lot of bug and crash fixes, and more. All of which was built on a refactored foundation for increased stability and expandability.

💡 MAKE SURE TO CHECK OUT INTEL REPORT #032 IF YOU HAVEN'T ALREADY!


As detailed in our last dev blog, this is the beginning of the post-launch road. Each subsequent release on the roadmap will keep building on this foundation with new campaign missions, features, upgrades and fixes.
💡 In addition to the planned releases, hotfixes and smaller patches between major releases are also possible. Keep the feedback coming!


Launch Sale: GROUND BRANCH is 20% OFF!


As a little gift to celebrate V1.0, GROUND BRANCH will be 20% off for a week. Grab a key or two while it's cheap!

https://store.steampowered.com/app/16900/GROUND_BRANCH/
🔥 If you're reading this that probably means you already own the game — time to make sure your non-GB-having friends hear about it so you have more people to team up with.

Without further ado, let's move on to the release notes. There's a lot of ground to cover.



V1.0 release notes



General


Some of the changes both big and small that you're likely to spot within the first minutes of launching V1.0:

Operations mode


The highlight of this release and the very beginning of our campaign, Operations is once again available:

Hotspot briefing menu: note the audio playback controls in the top-right of the text box for playing/pausing/restarting the voice-over.

💡 Friendly AI will be reintroduced in Chapter 1 (V1.1.0 release), along with a set of new operations.

Quick Missions and PvP


Lone Wolf and online games — whether co-op or PvP — have received some welcome upgrades for further immersion and replayability:



Enemy AI


The enemy AI has received substantial updates to iron out frequent issues and ensure more reliable behavior and responsiveness:

Armor system and hit reactions


New to V1.0 is the armor system. Helmets, plate carriers and bulletproof vests can now withstand various levels of damage by firearms, with some important caveats.

Hard armor


Hard armor refers to armor inserts (made of ballistic ceramics and commonly referred to as plates) that can stop up to a few round of full-sized caliber rounds such as 7.62 NATO (fired by many of the battle and precision rifles in the game) before being depleted. How it works in GROUND BRANCH is fairly simple:

Plate Carrier (MPC) equipped with front and back plates only (right and left side slots are empty).

Ballistic protection with hard armor is limited to the area equivalent to the plates only — all other areas on the upper body will remain fully vulnerable.

🛡️ The Plate Carrier (MPC) can carry 4 plates: one in the front, one in the back, and one on either side.
🛡️ The Plate Carrier (JPC) can carry 2 plates: one in the front, and one in the back.
⚖️ Each front/chest or back plate adds 2.85 kg to your loadout. Side plates add 1 kg each.

Soft armor


Soft armor refers to Kevlar-like materials, used in bulletproof vests and helmets. This type of armor is mostly effective only against pistol rounds (whether fired from a handgun or submachine gun), but unlike hard armor it offers protection on almost all of the item's area.

Armor HUD


The Armor HUD is shown next to the Stance Indicator (if enabled), which defaults to the bottom-right corner of the screen:


Hard armor shows status of individual plates; soft armor shows icon only (helmet and/or vest).

💡 You can hide the Armor HUD in SettingHUDCharacter StatusShow Armor.

Here's what the armor status icons on the HUD mean:

Hit reactions


A related feature introduced in V1.0 is hit reactions. Being shot will now cause your character to flinch, possibly throwing off your aim — an extra reason to make sure you see the enemy first.

Door mechanics


The following door system updates have been implemented for V1.0, focusing on responsiveness, realism, and new breach mechanics:

Frag grenades


The M67 Frag grenade has had its damage zone adjusted:

💥 Related: the M84 Flashbang no longer affects players/characters through walls.

Player locomotion and other animations


This build introduces a full overhaul of player movement and weapon handling, as detailed below:

Extraction (PvE)




Extraction is a new PvE hostage rescue-esque game mode now available for solo and co-op play. Here are the rules:

💡 Extraction is currently playable on Airbase, Compound, Hospital, Small Town and Tanker.

Audio


Sound updates focus on foley, dialogue, and footstep volume increases, plus general bug fixes and a new finalized audio mix:

Character customization



New customization options for your character's appearance are now available. Here are all the additions and changes:

New hairstyles (all female characters)



New hairstyles (Male 01, 02, 04, 05 and 06)



💡 Hairstyle "Long Cut" (Male 01, 02, 04, 05 and 06) was renamed to Long A.
💡 Hairstyle "Long Cut" (Male 03) was reassigned as Caesar Cut.

New facial hair



💡 "Short Beard" was renamed to Stubble.

Inventory


The inventory has been updated with plenty of new firearms, weapon attachments, gear and outfit items. Man, customizing feels good.

New weapons


PRIMARY WEAPONS






SECONDARY WEAPONS


Attachments



Rail Panel B and Vertical Grip A on the HK416 CQB.

Gear



💡 Platform "Bulletproof Vest" was renamed to Body Armor.
💡 The old "Holster" item was renamed to Belt Mount.

Outfit



Rugby Shirt (Tucked), Fingerless Gloves, Leg Shroud, Combat Pants (Pads) and Running Shoes all displayed.

💡 The mesh (model geometry) for the female Jeans has been updated with a better fit.

Maps and environmental art


Several maps have been added, remade from scratch, overhauled and otherwise updated for both visuals (art) and gameplay (level design).











General environment art updates (visuals)




Character art




💡 The names, motives and goals of each faction will be fully revealed in the campaign over the next few releases!


General fixes


The following general bug fixes and stability improvements have been implemented:

Credits



Known bugs & issues


These are some issues that weren't identified in time for a fix. We'll be addressing them ASAP.

This has been Build Update #064!


… And that's a wrap on today's release notes!

Don't forget to check out Intel Report #032 (our most recent dev blog from a couple weeks ago) if you missed it or need a refresh — it details our currently planned releases and their tentative release date ranges, which are summarized here:

Dates are tentative, but we're on it.

We hope you enjoy V1.0 and are as excited about GROUND BRANCH's future as we are!


As always, we'd like to thank everyone in the GB community for their support and encouragement over the years  — we wouldn't have made it this far without you.

Alright, we're off to play a little GROUND BRANCH now. See you in there!
GROUND BRANCH MORE ON STEAMCOZYGROUND BRANCH 89.3% positive · 21,676 reviews Price tracking · player charts · similar games →