Greetings, Survivors!
The summer heat is here, but so are we! While the A/C keeps the development team alive, we continue working on fixing bugs and improving the game based on your feedback. This update also brings some small balance changes and improvements to Full Info mode. Have fun!
Changelog
- Added Full Info mode for Buildings that displays more info about them (number of workers + priority).
- Updated the Road Map available in the Main Menu.
- Updated the POI filter panel. It also now mostly works with hovers.
- Increased Wooden Pallisade HP from 1350 to 1600.
- Increased Metal Fence HP from 1800 to 2100.
- Decreased Warehouse base HP from 2000 to 1000. Bonus HP per m^3 was decreased from 6,5 to 3,5.
- Rebalanced the value of explosive items when trading with the Merchant. Most of the explosives will have a higher value now, while mortars are slightly less valuable.
- Fixed the "Invite" button disappearing from the Radio Panel, despite having the antenna built in the Zone.
- Fixed workers not assigning properly to works after some workers were killed.
- Fixed issues with incorrect staffing of beds in Hospitals.
- Fixed area scavenge not starting with the cursor released over UI elements.
- Fixed some buildings not being possible to select as an HQ at the start of a new game.
- Fixed the leader of an NPC group sometimes being faster than the rest of the group.
- Fixed squads not attacking from vehicles on expeditions.
- Fixed squads not attacking some enemies from Purifier zones.
- Fixed the game sometimes displaying translations from the previously selected language.
- Fixed incorrect order of transmissions in the radio log after save/load.
- Fixed the event that requests the player to find gear to end properly after obtaining gear from a previously scavenged building.
- Fixed unnecessary camera movement when writing a Bug Report.
- Fixed the Merchant coming back after being killed.
- Fixed some gates allowing the infected to move through.
- Fixed brick piles sometimes spawning beneath the map.
Roadmap Update
If you can't play Infection Free Zone at the moment, but are wondering about the new roadmap update, here is a quick sneak peek:

We can't provide you with more details about those features yet, but expect a longer announcement somewhere in August, where we will provide more details about Electricity, Squad Skirmish, Combat Tutorial and Starting Traits.
Also, if you want to influence what gets added to the game, we highly recommend completing the survey linked in the Main Menu. Your feedback always plays a significant role in our decisions and is the best way to directly shape the future of the game. Thank you for playing Infection Free Zone!
Best regards,
Jutsu Games Team