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Crossout: Price of risk

Crossout · Community Announcements · July 16, 2026

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Hello, survivors! In this update, you can look forward to new brawls and some familiar ones, a powerful relic generator, two events with rewards (one of which is available right now), balance changes, and a new mysterious armoured car that will arrive in the Wasteland a little later.

“Price of risk”

Attention! The event and packs will be available from July 16 (the packs will be available from 10:00 GMT on consoles) to August 12 inclusive!

“Steel championship” brawl returns

Attention! The mode will be available from July 16 to July 22 inclusive!

Leaderboard

For moving up the leaderboard and advancing to the next league, you will get the following rewards:

Rewards for the special challenges:

New brawl “Rumbling”

Attention! The mode will be available from July 23 to July 29 inclusive!

Rewards for the special challenges:

“Knight tournament” brawl returns

Attention! The mode will be available from July 30 to August 5 inclusive!

Rewards for the special challenges:

“Wheels of doom” brawl returns

Attention! The mode will be available from August 6 to August 12 inclusive!

Rewards for the special challenges:

New brawl “Walking devastation”

Attention! The mode will be available from August 13 to August 19 inclusive!

Rewards for the special challenges:

“Gaze into the abyss” brawl returns

Attention! The mode will be available from August 20 to August 26 inclusive!

Rewards for the special challenges:

“Sea battle” brawl returns

Attention! The mode will be available from August 27 to September 2 inclusive!

Rewards for the special challenges:

New relic heavy generator “Thanatos”

Balance changes

AC50 Storm

AC72 Whirlwind

AC80 Stillwind

Comment: low efficiency of this line of autocannons. The changes will make the use of the weapon more comfortable at long range.

Summator

Argument

Comment: very high efficiency in battles at low PS.

Corvo

Comment: low survivability and efficiency of the weapon in battles.

R-37-39 Adapter

Comment: an unpopular weapon. The changes make the perk harder to use but also increase its total damage per minute.

Barrier IX

Comment: the turret has low efficiency when used as a supplement to the main weapon but excessive efficiency when the vehicle is equipped exclusively with “Barriers”. The changes are intended to increase the utility of the turret as a secondary weapon and to moderately reduce the efficiency of builds relying solely on “Barriers”.

Bigram

Comment: the change reinforces the adjustments made earlier and is intended to increase the variety of builds. This will allow “Bigrams” to be used in combinations that were previously not viable.

Wayfarer

Comment: high efficiency of the movement part when combined with certain tracks. Increased power after activating the turn will help regain lost speed.

Titan and Titan ST

Comment: an unpopular movement part. The changes are intended to make the “Titan” an excellent choice for medium vehicles with wheels. To achieve this, we have significantly increased the survivability of the movement part. The maximum speed limit will prevent the wheel from being used with ease on light vehicles.

Hyena

Comment: the changes are intended to reduce the overall efficiency of the movement part while preserving its core concept: a heavy but fast track that sacrifices tonnage for speed.

Myriad

Comment: the legs are too efficient. The change is intended to reduce the number of “Myriads” in various builds, which will lower the overall survivability of armoured vehicles equipped with them.

M-39 Imp

Comment: the machine gun has above-average survivability in battles in comparison with similar weapons.

Extremum

Comment: the weapon is too efficient. The changes extend the time window for dealing damage to it.

Hippogriff

Comment: an unpopular cabin. The additional mechanics emphasize the cabin’s core concept while expanding its capabilities.

Scorpion

Comment: low efficiency of the weapon.

Destroyer

Comment: the changes are intended to increase the efficiency of playing around the perk while at the same time reducing the efficiency of vehicles that rely on continuous fire at close range. The changes to the physical model will prevent the weapon from being heavily protected.

Structural parts

Updated the welding points for the following parts:

Changes marked by the ♥ icon are largely or fully inspired by your feedback, suggestions, and comments.

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