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Balance patch #2 - Laser + Railgun buffs, enemy nerfs, Achievement fixes

Breachway · Community Announcements · July 16, 2026

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Hey everyone, time for the weekly balance patch.
For this one, we've focused on reducing the difficulty of some Sector 1 encounters. Some Sector 1 elites actually had higher kill rates than Sector 1 bosses, even though Sector 1 bosses already kill players at 2-4x the rate of Sector 2 bosses. Sector 1 is still a big wall most players repeatedly get blocked by, so lowering its difficulty is the top priority.
On the player side, we've buffed some Railgun family cards, since that weapon family was underperforming compared to the rest. We've also buffed the starting Railguns on the Lancer, its win rate was the lowest of the five ships, and the weak start was causing a lot of player frustration.

Weekly Analytics Report


We aim to share some interesting game statistics each week. This week we have the graph that best represents the issue we'll focus on fixing in the coming weeks: fights are too long, even against enemies that don't pose much of a threat.

Average hull damage done is represented on the Y axis, combat turn length on the X axis.

Achievement Fixes


We've found and corrected the issue with the Avalanche achievement, and tracked down the reason the Smuggler achievement was so difficult to get. Turns out you had to be a Deadweight Ally when dropping off the smuggled package to get the achievement. On top of that, you only got the event once per profile, instead of once per run.
We've also added an achievement fallback check, in case you earned any achievements while offline and they didn't get properly registered. Check out the change log below for the exact changes.

Change log:
Bug fixes


Balance changes




Let us know what you think, let's discuss how we an reduce combat length, and see you all in next week's balance post! o7

The Breachway Team
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