Hello,
This is the IfSunSets development team.
A hotfix has been released and we’d like to inform you of the update.
We will continue to provide prompt hotfix support whenever issues arise.
Thank you.
Thank you for providing the save file to help us resolve the issue.
Thanks to the save files you provided, we were able to quickly identify the cause, which greatly helped us resolve the issue. Thank you very much. If you encounter any bugs or unusual issues in the future, please send the relevant save files to:
Your reports will be a huge help in allowing us to fix issues as quickly as possible.
■ Known Issue
We have identified an issue causing frame drops during Night of the Dead when structures change appearance due to low durability or when they are destroyed.
We are working to resolve this issue as quickly as possible and will release a hotfix.
■ Update Version: v0.8.5
■ Hotfixes
Fixed an issue where the damage UI would appear late because it was only displayed when within the player’s field of view.
Fixed an issue where percentage-based Attack Power increases were not reflected in the Attack Power value shown in the Attributes window.
Fixed an issue in the opening cutscene where the pirate referred to the player as “him” regardless of the player character’s gender.
Adjusted the durability of certain furniture items.
Fixed an issue where players could not choose the direction of an elevator entrance.
Removed sailboats from the list when crafting ships through Logan.
Revised workbench crafting times based on item tier and material. Higher-tier items now take longer to craft.
Removing reefs now grants material items.
Ground Fish: Fixed an issue where Red Shark monsters would not spawn.
Fixed an issue where trees on Cursed Island disappeared with a delay after being cut down.
Fixed an issue where equipping cannon enhancement parts did not update the displayed cannon damage value.
Fixed an issue where players could switch to Fairy/Phantomrim forms or use abilities while interacting with an NPC.
Fixed an issue where spike traps could not be rotated when placed on foundations.
Fixed an issue where repeatedly holding the interaction key at the player dock caused multiple UI windows to overlap.
Fixed an issue where the progress bar animation was not displayed when holding the F key to rescue an NPC.
Fixed an issue where Fairy skills could bypass the entrance barrier to boss rooms and attack enemies through tutorial walls.
Player A’s ranged attacks (bows, crossbows, pistols, and rifles) now pass through Player B. However, they can still hit Player B if the Healing Shot skill has been learned.
Fixed an issue where all tree saplings appeared as palm tree saplings.
Fixed an issue where the player’s head clipped through the Aquamarine Helmet.
Fixed an issue where land-based Night of the Dead monsters could enter underwater bases.
Fixed an issue where prices were not displayed for NPC dialogue options that required gold.
Fixed an issue where wearing armor without any other clothing caused transparent gaps to appear on the character’s body.
Fixed an issue where entering an underwater base that had already been placed caused the screen to appear murky, as though the player were still underwater.
Changed the position of the key guide.
Fixed an issue where ladders placed in the world displayed durability values and repair icons.
Fixed an issue where the Elemental Orb status UI was inconsistent and displayed a value of 89%.
Changed Aiden’s rescue location because he was obscured by a wall during the conversation after being rescued.
Fixed a wall in the Cultist Dungeon that allowed players to leave the map.
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome.
You can write your feedback on Steam or Discord. Discord:
Bug report form (link)
