Version 19b
Welcome to a new era of Aneurism IV.
A quick thank you to everyone who participated in the Open Preview and helped us test the update. Your time and effort were crucial in giving us what we needed to make this update the best it can be. Aneurism IV has had a LOT of iterations when it comes to balancing and overall changes. After extensive testing, this is what we've come up with. For the in-depth details, you'll just have to give it a shot!
Major Changes
Anamnecyte Acquisition
Your pay is changing! After the correction of some slight clerical errors, the distribution of Anamnecytes has been reduced to a more stable rate. Most sources have been reduced, then given proper inspection to ensure that work is rewarded appropriately.

Art by Kodahonk
Karmic Retribution
The weight of sin is heavy, and those who commit atrocities in our great city will not be tolerated. If someone murders too many innocents, they themselves will die for their crimes. This also comes with adjustments to teamkilling to minimize the ability for players to kill their comrades.

Art by MUTT
The Return of Dealernet
Shops have been given significantly more freedom. Dealernet has returned, offering exclusive access to exotic goods to those with ties to the Midnight Bloc. As a result, the Night Market has been adjusted to offer a wider range of basic goods. Additionally, the Food Stand has been replaced with the more spacious Item Stand, which can contain any goods and display them for any passerby to see. The Pay Station has also been converted into a place for money management. Just make sure to keep unwashed hands away from its contents...

Art by woahbunch
Full Changelog
But we're not done yet! We've got an onslaught of other changes, both big and small.
Loot & Economy
- Reintroduced Dealernet.
- Capitrons have a much bigger appetite.
- Food Stands have been replaced with Item Stands.
- Moved current Pay Station functionality to Item Stands.
- Item spawn rates and respawn times have been adjusted.
- Reduced Dumpster and Trash Bin item capacity.
- Increased Repair Kit efficiency.
- Adjusted credit gain formula.
- Night Market has been rebalanced.
- Reworked the Hijacker.
- Improved stealing and banking.
- Fixed several economy-breaking bugs.
- Reworked Parasite Medication and Vending Machines.
Gameplay
- Reduced Anamnecyte gain across the board.
- Anamnecyte requirements for ranking up have been lowered.
- Arbiter and Conciliator have been swapped in the CTX Armory.
- Sanitars now spawn with two Small Repair Kits.
- Nerfed Infinite Stamina and Speed buffs.
- Fist range has been increased slightly.
- Brain Saw has been made more destructive.
- Most crafting recipes have been rebalanced.
- Most food items have been rebalanced.
- Karma handling has been adjusted.
- Several Fate costs have been rebalanced.
- Improved visual filters.
- Added Eye Strain Filter to Calibration.
- Removed Nail Traps. (We will reiterate upon them)
- Weapon damage adjustments.
- Bankers have had agility training...
Nightmare
- Optimized Nightmare.
- Improved Nightmare lighting.
- Added Capitrons to several properties.
- Added one new property.
- Added Slunk spawns to Nightmare.
- Fixed numerous Nightmare bugs.
Miscellaneous
- Added additional server configuration options.
- Documentation will be added to the Wiki soon.
Fixes
- Fixed the ghost player bug.
- Fixed the Cremator sprint audio bug.
- Fixed numerous gameplay, map, and stability issues.
And much more...
Glory to Aneurism IV.
