ICYMI: we're keeping the beta branch open until further notice. More details here.
In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible.
For now, here are the rest of the patchnotes:
CHANGED:
- Added stun damage visualization.
- Enemy Behaviour
- Added improved tracking for enemies that land on or move onto the airship.
- Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic).
- Added additional landing and surface checks for melee enemies to improve ragdoll and death behaviour.
- Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot.
- Added support for impact parameters on drone mesh elements, enhancing how drone hits and reactions are handled.
- Added electricity information into the build tool HUD.
- Reduced Power Generator sound volume.
- Adjusted Power Generator rod island lighting to better support larger airships.
- Updated Power Generator landing pad lighting.
- Polished enemy wave setup.
- Balance adjustment for the stamina boost from the Energy Drink
- Updated lighting/visual settings for the Hidden School landmark.
- Updated lighting/visual settings for the destroyed Soccer Field landmark.
- Changed sleep behaviour so players have a chance to react if food or water reaches zero after falling asleep from exhaustion.
- Added a new sleep behaviour that prevents players from sleeping when food or water is critically low.
- Restored item loss penalties when dying on Normal and Hard difficulties.
FIXED:
- Fixed a problem with the missing Storm Centre icon.
- Fixed a problem when the electricity widget was covering the build tool HUD, making power-related information hard to read while building.
- Fixed an issue where the Power Generator location icon could appear on the radar before the location had been discovered.
- Fixed Power Generator Tier 1 collision.
- Fixed notifications appearing behind player menus by increasing notification priority.
- Fixed a bug when the Recycler was giving invalid items after using it
- Fixed issues with clients using Surplus Boost from Airship Controls.
- Fixed item-based quest objectives not checking all players, which could prevent clients from completing certain quests.
- Fixed an issue where players could pick up the Distiller while it still contained liquid.
- Fixed an issue where players could move printers while crafting was still in progress.
- Fixed missing crafting time display in the Distiller when liquid was inside the tank.
- Fixed mines from the toolbar not merging correctly with other stacks.
- Fixed an issue that prevented relocating the Metal Collector because its placement ghost was incorrectly detected as a collision.
- Fixed a rock blocking the path needed to complete a side quest at the biome 3 Radio Tower.
- Fixed Spring Event crafting recipes not unlocking correctly for players who had unlocked at least one event recipe during the event.
- Fixed dead robot naming.
- Adjusted texture data to reduce memory usage.
Click here for ongoing known issues list