Just a quick hotfix here (0.15.1.15) to address a couple of issues players noted in our last patch. Namely:
Game will no longer pause every time an NPC has trouble sleeping, loses a video game, or finishes studying.
AIs will now more reliably swap out batteries when the destination charger is full.
Cleaned up some debugging log spam.
This patch is compatible with all 0.15.0.0 saves. We're still working on other fixes and improvements, but wanted to get this out to you ASAP since the pause bug, particularly, could make playing painful.