Fixed Clanfolk that are hiding in houses to escape Bears panic running instead of slowly moving while carefully watching in direction of bear.
Changed, Clanfolk hiding inside from Bear outside state so it will clear after a short time, allowing work to still get done if it is safe elsewhere.
Clanfolk out is the line of sight of a Bear but still in standoff mode will now move quickly to find an escape door while they are unseen.
Clanfolk now not allowed to pick tasks in rooms behind doors that are closely guarded by bears. They should take another route to get there.
Clanfolk will now not try to hide behind doors that do not lead to rooms. So no hiding behind a free standing door in a field.
Bears will now only Standoff against Clanfolk they can see (instead of just by distance).
Once the Bear knows about a Clanfolk, they will remember them and track them even around corners until they get into a room though.
This means that a Standoff bear will follow Clanfolk around corners once they know about them, but they will not standoff against Clanfolk on the other side of a house that they have never seen.
Lowered Food Conditioning Affliction Timers but made the per second change much higher. So Food Conditioning only lasts 10 seconds instead of 500, but over that 10 seconds the change per sec is much higher.
Lowered Habituation Gain from Humans Nearby from 5 -> 1 per second. The Habituation has been growing way too quickly.
Lowered Angry Affliction on Bears from 1000 -> 500 Seconds.
Bear Being Chased Affliction now lowers Habituation 10 -> 20 per second, but beware this makes the bear very angry over time.
Dog Barking will lower Habituation from 0 -> 2 per sec now.
Loud Music will lower Habituation from 0 -> 5 per sec now.
These changes should help keep habituation under control now.
Please let me know if Habituation is still getting too high too fast and I will continue to tune, thanks!