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Project Boneyard Patch Notes | Season 7: New Coyle Trial, New MKs, & much more!

The Outlast Trials · Community Announcements · July 14, 2026

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Greetings Reagents!

The time has come for punishment! Reagents must join together to face Coyle in his all new Trial environment: The Prison Farm.

The update also introduces 2 new MK-Challenges, many new features, including Rig Customization, Knife Customization, Loadout Presets, and Mastery Tasks, alongside major reworks to both Escalation and Invasion that significantly improve the overall experience.

This Update Includes

SEASON 7: PROJECT BONEYARD


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Project Boneyard sees the introductions of our latest Trial environment, The Prison Farm, and the return of Sergeant Leland Coyle in a new Trial, “Locksock the Warden.” Reagents will bring “cruel and unusual” back to the living conditions of the prison population until riot makes way for revenge, while avoiding the latest member of our experimental population: The Biter.

Murkoff is also premiering “Bribe the Judges” and “Cancel the Broadcast,” two new MK-Challenges added to the roster of available therapies.

Reagents will also discover new machinery installed across various Trials in support of the new Blood Drive event. The Reagent community is strongly advised to donate their blood for \[REDACTED].

New Trial Environment: PRISON FARM

The American prison complex; a meat grinder that takes in sociopaths and criminals and extrudes functioning members of society. But the strict routine, severe conditioning, and close quarters serve as a crucible for power dynamics built on violence, contraband, and flesh. Turn yourself in and suffer rehabilitation.

New Trial: LOCKSOCK THE WARDEN

You are freedom. The indefinable promise that keeps prisoners at the grindstone that turns authority to profit and back again. Don't let false authority stand in the way of real capital. Kill the Warden, and we will let you out.

New MK-Challenge: BRIBE THE JUDGES

You are the master, whose property is the purpose of the law. Salary reminds enforcement that their monopoly of violence only exists for your monopoly of capital. Collect the bribes, pay the judges, and we will let you out.

New MK-Challenge: CANCEL THE BROADCAST

You are the butcher, who reminds the sheep the ultimate path of all flesh, no matter the bounty of wealth or the wealth of spirit. Sabotage the broadcast, defile the faithful with blood, and we will let you out.

New Deluxe Catalog: PROJECT BONEYARD

The new Project Boneyard Deluxe Catalog is now available.

Introducing Community Event: BLOOD DRIVE

Blood Drive season is upon us. Blood Extractors have been installed in multiple Trial Environments. Reagents are strongly encouraged to donate generously. Within Blood Drive Trials, a set minimum donation will be required before Reagents are permitted to leave. Be cooperative, give until it hurts.

Blood Drive is a community-wide event. Murkoff requires a substantial supply of blood for an upcoming project, and every contribution helps advance the collective goal. As the community reaches new milestones, additional rewards will be unlocked for all participating Reagents!

Please note that a minimum personal contribution is required to qualify for claiming event rewards.

Variator “BLOOD EXTRACTION” - Use Blood Extractors found in the Trial to donate blood. Each donation permanently reduces your maximum health for the rest of the Trial.

Using a Blood Extractor at Introductory/Standard difficulty provides +1 blood sample. Using a Blood Extractor at Intensive difficulty provides +2 blood samples. Using a Blood Extractor at Psychosurgery difficulty provides +3 blood samples.

New Limited-Time Catalog: BLOOD DRIVE

A brand new Limited-Time Catalog is available for the duration of the Blood Drive Community Event.

New Ex-Pop: THE BITER

This update introduces Reagents to our newest member of the experimental population, The Biter. These psycho-sadists, former forced labor inmates incapacitated through acts of self-mutilation as protest, have been physically repaired and mentally destroyed by Murkoff’s doctors and scientists.

Arms removed to prevent further self-harm, Biters are universal sadists, still capable of grievous harm with their mechanically enforced jaws. Though Biters are kept chained by the neck for safety, Reagents should approach with caution, as their augmented legs gift them with unexpected velocity. Biters will be featured in Locksock the Warden, Bribe the Judges, and Cancel the Broadcast Trials for the time being before they are ushered into any other Trials.

New Reagent Rig & Knife Customization

Reagents can now customize the appearance of their favorite Rigs. Access the Mirror in your Personal Cell and navigate to the Rigs menu to personalize their look. New customization options can be unlocked through Catalogs and by completing Mastery Tasks.

Imposters can now customize the appearance of their Knife from their customization menu. New Knife skins can be earned through Catalogs and by completing Mastery Tasks.

New Loadout Presets

Save up to 3 different loadouts and switch between them instantly before starting a Trial. Prepare specialized builds and adapt to any challenge with ease.

New Mastery Tasks

Prove your dedication to Murkoff by completing the new Mastery Tasks. Conquer each challenge to unlock the prestigious variant customizations for the Knife and for every Rig.

New Hint System

A new Hint System has been added to assist both new and returning Reagents!

At any time during a Trial, press the “Display Objective” button to display a hint and a visual marker related to your current Trial objective. This feature can be disabled in the Settings Menu.

Escalation Therapy 2.0

The therapy continues to evolve. Take part in endless escalating Trials or challenge yourself with a new themed Weekly Escalation. Compete for a place on the new Escalation Leaderboards and see how you measure up against the facility’s finest Reagents. How much pain can you endure?

New Weekly Escalations

Refreshed Endless Therapy

Introducing Leaderboards for Escalation

New Savegames Restrictions

To preserve the integrity of Escalation Therapy, we have updated how save files are handled:

Matchmaking changes

Invasion 2.0

We're reimagining Invasion around its core fantasy: Reagents are prey, and the hunt is constant.

Imposters exist to disrupt progress, create uncertainty, and apply pressure where it hurts most throughout the Trial.

In this updated iteration, survival depends on control rather than confrontation. Reagents must rely on their tools to slow pursuit, create opportunities to escape, and use stealth to avoid detection whenever possible.

Imposters, in turn, are more resilient and better equipped to interfere. However, success still depends on patience, positioning, timing, and strategy.

There's a lot to cover, so let's dive in!

Introducing Imposter Loadout

An Imposter is more than a blade. Equip specialized Gadgets to track, disrupt, and hunt your prey.

Imposters now have access to a dedicated Loadout System, allowing them to customize their approach before entering a Trial. Gadgets can be purchased from Dorris using Vouchers and equipped through the new Imposter Loadout Menu.

Available Gadgets:

New Struggle Minigame

Stabbing now initiates a STRUGGLE between the Imposter and the Reagent.

A Reagent's remaining health directly influences the outcome. The more injured a Reagent is, the harder it becomes to survive the encounter.

With the introduction of STRUGGLES, Reagents can now actively resist an Imposter's attack. As a result, bottles and bricks can no longer be used for an instant counter while held in inventory.

New Imposter Night Vision

Imposters now have access to their own Night Vision. Unlike the Reagents’ Night Vision, its effectiveness is limited allowing darkness to become a stronger stealth element for Reagents while still giving Imposters a way to track targets and navigate in low-light environments. This creates a more tense predator/prey dynamic during encounters.

Imposter Night Vision drains battery rapidly and does not recharge over time. To restore it, Imposters must retreat to an Insertion Gate. Use it carefully and only when necessary.

Imposters Changes

The Imposter experience has been extensively reworked to support the new hunt-focused gameplay.

Dev Comment: We've reworked Imposters to better fulfill their role as a constant threat throughout a Trial and equipped them with a variety of Gadgets to support different tactics and hunting strategies. Reagents who stay alert can still evade pursuit and survive encounters, so successful Imposters must rely on timing, stealth, coordination, and carefully planned ambushes rather than brute force. The new tools provide additional counterplay against skilled Reagents, creating a more balanced and engaging predator-versus-prey dynamic for both sides.

Reagents Changes

Reagents have been reworked to focus on survival, disruption, and escape rather than direct confrontation.

Dev Comment: We've reworked the Reagent experience to be more accessible to all types of players, providing greater opportunities to recover from mistakes, learn the mechanics, and improve over time. Reagent tools are now focused on stealth, survival, and delaying pursuers rather than direct confrontation. While Imposters can still be disrupted, repeatedly attacking them is no longer intended to be a reliable strategy. Success comes from using your tools wisely, staying hidden, and creating opportunities to escape.

Invasion Mode Maps

Invasion Trial Maps have been reworked to improve the overall flow.

Invasion General Changes

Invasion Matchmaking

We will closely monitor live data and make ongoing server-side adjustments as needed.

New Invasion Season

A new Invasion Season has begun, bringing an all-new set of seasonal rewards. All players start fresh and must climb the ranks once again to reach Gold I and unlock every reward.

NEW: Rank Point progression has been reworked and is now significantly faster.

New Blackmarket Outfits

New outfits have arrived in the Murkoff Black Market. Expand your wardrobe with the latest additions available through the in-game store.

New Twitch Drops

Reagents will be able to take advantage of an all new Twitch Drops campaign in celebration of the launch of Season 7: Project Boneyard!

Watch The Outlast Trials streams to acquire exclusive Twitch Drop items from July 14th at 10am ET to August 25th at 9:59am ET. All streams of The Outlast Trials are eligible for Drops. Read more about how the Twitch Drops here: https://redbarrelsgames.com/support/tot_twitchdrops/

Additions/Fixes/Balancing

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.

Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!

Catch you in the Sleep Room...

The RB Team

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