Main Updates
Scopes Reworked & Improved
We have completely refactored the way scopes work. This is a double whammy since they are both much cooler now and much more performant. Since every scope has been rebuilt, there may be some incorrect settings hiding among them. Please let us know if you notice anything strange!
Target Dummy Added to Church Hub
You can now unlock a Target Dummy station from Arthur’s stamp store, giving you somewhere safe to test weapons, attachments, enchantments and questionable ideas without wasting them on anything important.
Level Pacing Improved
Doors and gates can now spawn between chunks sometimes, making the world feel a little more connected and giving you something new to nervously hold the 'interact key' on while enemies are trying to kill you. Opening them takes longer while you’re in combat, so choose your timing wisely.
3 Guns, 3 Wearables, 3 Enchantments
On top of that, we’ve added three new guns, three new Combined Enchantments, new achievements, more secret recipe manuals and a collection of fancy clothing and alcoholic beverages that can improve your Charisma. Enjoy!
New Guns
Klein Bauer.
Death’s Toll.
CYB47.
New Enchantments:
Sacred Ground.
Pollen.
Foul Fate.
As always, we’ll be closely watching the bug channel in our Discord. This patch includes several fundamental changes, particularly to scopes improvements to the Church Hub. Please report any broken visuals, strange behavior or other quirks you encounter.
Full Patch Notes
General
It is now possible to find individual recipe manuals in secret spots scattered throughout the world.
Added dialogue shortcuts for secret shops that the player has already discovered.
Added achievements for completing the game on the different difficulty settings. If you have completed the game before, you should receive them retroactively from the save selection screen, even if it is a dead Hardcore save with 100% completion.
Exploding Barrel decals now display properly when ethereal.
Pity for the Wingman achievement now has the correct icon.
Fixed an issue that caused some story triggers to be ignored when picking up the Amulet at a specific time.
Changed “Inspect item” to “Examine item” in the inventory legend to differentiate it from the Inspect animation key. The Inspect animation is bound to the L key by default, for those of you who have missed this glorious feature.
Fixed an issue that could cause players to fall forever after falling from side rooms.
Fixed an issue where Cousin could be killed while talking.
Increased the maximum amount of Charisma that counts towards shop discounts from 50 to 100. Also increased the maximum discount from 25% to 50%. Each Charisma point will still provide a 0.5% discount.
Fixed throwing knives and archer arrows not working after resuming a save from the menu.
Telia’s printer will now use stashed money whenever possible.
Adjusted the rewards for certain Scholar quests.
Fixed some Desert sprites being culled too aggressively at higher FOV settings.
Insured weapons that are intentionally dropped will now be returned to the Church collection.
Fixed duplicated icons appearing above NPCs after exiting to the main menu and re-entering the game.
Fixed enemies sometimes spawning on top of each other.
Fixed item frames sometimes displaying two stamp icons.
Endless
Fixed a calculation error that made Thorns much weaker than intended.
Decreased Thorns from 100% per card to 25% per card. It is still much stronger than before due to the calculation error mentioned above.
The Thorns buff now uses unmitigated incoming damage instead of mitigated damage when calculating how much damage to return.
Fixed the save selection screen not correctly showing which Endless stage you saved on.
Fixed force quitting during Endless, or during the transition into Endless, not returning you to Endless when reloading the save.
Disabled banishing of the "Escape"-card.
Items
Added Dinner Jacket.
Added Cocktail.
Added Dress Shoe.
Buffed High Heel to provide 25 Charisma instead of 5. Its movement speed penalty has also been reduced from 20% to 10%.
Buffed Gonster to provide 25 HP instead of 10.
Fancy Watch, Gold Chain and Diamond Ring can now be worn to provide Charisma.
All alcoholic consumables now provide varying amounts of Charisma for a limited duration.
Increased the armor provided by Blastboot from 3 to 5 and Cowboy Boot from 2 to 5.
Rebalanced Combat Boots. Their armor has been increased from 2 to 10, but their other bonuses have been slightly reduced.
Increased the healing duration of Oats without changing the total amount healed.
Decreased the healing duration of Haggis without changing the total amount healed.
Weapons
Impala Gravita’s damage falloff now works as intended.
Throwing grenades now feels more responsive.
Added new Cryo Grenade animations.
Added new Jar of Love animations.
Added new Jar of Poison animations.
Added new Dynamite animations.
Moved Blackwater into a heavier weight class for balance.
Blackwater magazines no longer look broken when falling to the ground.
Adjusted the movement speed modifiers of the different weapon weight classes to make them feel more distinct.
Deathstar, Mossman, Bronco and Neuraxis now display the inserted ammunition during reloads.
Rektor now ejects bullet casings while firing in ADS.
The Salamander’s bottom hinge now displays properly.
The Palehorse’s top latch is now positioned correctly when equipping the weapon while it is empty.
The Breacher now ejects casings.
Added new firing animations for the Neuraxis F22.
Levels
Church Hub
Added a new culling system. There may be some obvious areas where it breaks, so please report anything you notice in our Discord bug channel.
Fixed missing collision on Church windows.
Caves
Fixed several level generation issues.
Fixed annoying collision on bridges.
Town
Added more environmental details above the exit after the Cardinal fight.
Fixed an issue where players could softlock themselves before the Cardinal fight by going back as the gate closed.
Sewers
Fixed floating bottles creating splashes and sounds.
Hedgemaze
Moved a chest near the Castle entrance to prevent a potential softlock.
Dungeon
Fixed an issue that caused the same side room, or mostly side rooms using the same chunk, to appear repeatedly.
Castle
Fixed floating items sometimes spawning in the level.
Forest
Fixed the movement speed of the water material.
Shav’Wa Fortress
Added more environmental detail underneath the bridge leading towards Shav’Wa Fortress.
Pools
Fixed several floating environmental details.
Desert
Fixed several level generation issues.