Hello time travelers!
This update packs a couple bug fixes along with some additions and solutions for Multiplayer!
Let's take a look at some feature additions, that made the cut for this update.
Great feature Additions!
Armor Stand!

Display your armor in your home base, before going on missions and adventures!
The Moon Ranger
Available in the deep future!

The probably biggest vehicle addition to date.

Hard to steer, but serves as a home base in of itself.
Sandbox Amount Slider

No need to repeatedly click the sandbox button now, one click suffices!
Multiplayer Feature Update #1
This update not only involves Multiplayer fixes, but feature additions which also target new additions to Time Story, since both features go hand in hand.
Box Items in Time Story
No longer will your boxes be empty when leaving them behind in past visited dates!

This means technically the Mîm letter won't appear at the same rate and will have a slightly altered message. Therefore, Multiplayer sessions should now also allow for the transfer of boxes!
Hvd's are now also programmed to send over their contained data to your friends!
Display Syncing & Time Travel with Past Self
You are now able to inspect your friend and past selves entering target into the display since the dates targets track through time now.

As a result you can also now time travel with your past selves, open your own past self car and enter the passenger seat to relive some adventures! But remember... don't get stuck in time without your own time machine! No coming back from there, unless a friend were to help out.

You can inspect your friends and your own ping by holding the F1 key!
The next update involving Multiplayer might involve more such additions to have more of a properly shared experience.
This update revolving Multiplayer focused mainly on bug fixes, I highly recommend checking the full changelog below!
BETA PIPELINE
The next update will involve more additions and fixes for Multiplayer.
The update after will focus mainly on the World Editor. All about fixing the editor's bugs and adding more functionality to it!

Beyond that will be any remaining bugs that need fixing as well as some last additions before full release.
I repeat this following information, in case you get worried. I will not stop working on the game after the beta.
In fact I do have big feature's planned, one idea that floats my mind is the ability to use space cores on your time car, as well as using your EPA in connection with time and space cores. Possibly also recruiting Citizens as companions. But all that may happen in the farther future.
Now I wish you a great time in NO TIME.
God bless
-Erathor
July 7th V0.991
Added player Ping to Multiplayer, which you can inspect when holding f1 and a tool-tip, that tells you of the ability to inspect the player list
Added hvd's transferring information in multiplayer sessions (be able to exchange programs between players)
Added phone booths as misc objects to the 70s as per request
Added a gas leak trap with cctv view to manhofer mini lab
Added color variations to computers in world based on affiliation
Added minutes display to gameplay time
Added armor racks as safehouse item
Added Mim's alarm clock in duutu as unlockable safehouse item
Added interaction with burger bun to add pattie or other toppings
Added an sandbox amount slider, money just spawns in bag or smaller quantity
Added monument at the landing of lord dun
Added time tracking of player enabling, disabling time conduction
Added time tracked departure and destination dates to be displayed on your past self car
Added the ability to hitch a ride on your past self car, and consequently travel in time
Added crosshair to the texture pack, to be modded
Added location pointers to the 2300 city maps
Added a car shop advertisement at bill the mechanics shop
Added item time tracking for box contents, mim's letters are no longer the rule, but could still happen to be added to the box
Added sticks and stone spawners to the old forest
Added anti-rad pills for the pre 2010s era
Added the Moon Ranger Tank (Credit to Fusion Niels for helping with the initial base model)
Revamped the car's inner light visuals
Revamped ceiling fan visuals
Enabled car door toggling for past self cars (so you can enter the passenger seat)
Moved the meeting place of 33 ad to march 25th
Moved the deluvian event to the septuaginta framing
Increased the mini turret bullet damage
Nerfed loot drop from crates
Nerfed c600 and 800 armoring
Made it more apparent that there is an attic at eds lab
Increased the cloud chasers suspension
Moved the activation of the mod install screen earlier to the fetching package info, so people with slower cpu's
don't mistakingly think the game froze on the Lid Intro Screen
Fixed start of a new game, leaving and again loading in, spawns you under floor
Fixed 1944, mechanic shop roof is floating
Fixed the choppyness of cars driving at distance
Fixed the gold chest not being able to carry that much gold in the safehouse
Fixed blocked exit prompt is not translated
Fixed the native boat guy having weird textures
Fixed held items from counting as ground items in box menu
Fixed fragment in 1550-1650 can get lost if last item spawn gets triggered that contains quest essential stuff
Fixed Manhofer ventilation entrance 1989 can push you under ground if opened
Fixed Linux capitalization of the SourceMesh folder for loading car mods (since Linux, being case sensitive, broke during load for looking for the lowercase spelling)
Fixed fighters being in ground in the 2300 arena
Fixed the under water and heat wave screen space effect not being centered
Fixed player not moving with the car if standing on it and using a remote controller
Fixed the button texturing on the remote controller
Fixed the exo suit helmet clipping with the plc
Fixed manhofer and dude house don't exist after 2079
Fixed enemy selections staying in sandbox menu after switching to item types
Fixed a bug which would prevent the player from continuing the Eleeh Quest if Fred was selected in the troop
Fixed Edward act3 asks you are driving a mach3 even if it was not the correct car
Fixed the pickup switch out if looking at another item should only be happening if the inventory is completely full
Fixed the slow speed of item switching
Fixed time moving forward when paused
Fixed the jumpy head bobbing in controller mode
Fixed the play time text overlapping in the load menu in the russian language
Fixed time story, from breaking when first traveling from a save into the same year
Fixed the server list in the multiplayer chip from only displaying after interacting with it for a second time
Fixed install mod packs flickers on and off
Fixed 2300 map stations have texture cutting off the citadel
Fixed resyncing with your car left in the past if you traveled into the future with a friend (it would resync it to the future even if you hadn't interacted with the car)
Fixed athor gets smaller and smaller when reentering the pool in underwater base
Fixed crimson from noir quest is hanging in air down the lake in the future
Fixed sewer exit post 2300 is under rubble behind courthouse, under city has geometry sticking out
Fixed the time fragment in 2014 is now on the flying high way once again
Fixed the issue that made the semi truck not fit the future mechanic place
Fixed a potential soft lock when immediately triggering edwards dialogue in the prologue before he entered the secret hideout
Fixed being able to explode the car through too much damage, even in full power cheat mode
Fixed if over repairing the car, it gets set to 150 health points instead of the cars max health value
Fixed dimension enhancement missing its specified item description when inspecting it
Fixed shooting your past self not damaging also you
Fixed the overly fast reactor cooling
Fixed a logic error in the epa plasma movement, highly charged plasma should go straight, weak charged should be affected more to air density (go up or down)
Fixed a bug that would break the enhancements quest sequence in the archives with Edward trying to read the Agent's plans
Fixed quick save overwriting manual saves
Fixed the bug that would make the training bot heal above max health after being defeated
Fixed the color picker hue knob being off centered to high
Fixed placing dimension gate makes preview look invisible
Fixed it so semi truck and heavier won't try to dock on the small docking ports
Fixed a bug, which would break trading at places like the 6/12 if using specific car mods that have oversized trigger zones
Fixed the inventory looking empty when loading in too many items