Read the original on Steam ↗Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a population threshold. Finally you will be a real Ukrainian mayor who can't help but build lots of churches.
As of now there's 24 new buildings confirmed for Alpha 6 and 4 more being considered. Also 42 new resources planned so far. For comparison, Alpha 2 had 48 resource types overall.
Meanwhile here's the today's update:
Added/changed:
Added options in cart parkings on who can use them
Some minor UI improvements
Productions with 2+ outputs will not prioritize the first one anymore (dairy butter for example)
Can now bind a hotkey to demolish the selected building
Fixed:
Field crop selector could get stuck on screen in some cases
Field could get stuck in sowing state
"Set resource slots automatically" didn't take firewood stalls into account