Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Adjustments
Adjusted online server verification rules. Online multiplayer rooms can no longer be created in offline mode or when platform verification cannot be passed. LAN multiplayer is unaffected.
🐛 Bug Fixes
Fixed an issue where the settlement screen could appear repeatedly after reconnecting.
- [p align="justify"]Fixed an issue where Cursed Treasures could be obtained repeatedly by interrupting and continuing.
- [p align="justify"]Fixed an issue where Chaos treasures, weapons, or armor could appear repeatedly.
- [p align="justify"]Fixed an issue where Turbo Lance would consume pressure when triggering Forbidden Parchment while the Magic Turbo enchantment was active.
- [p align="justify"]Fixed an issue where the Cannon Fighter Inscription for Turbo Lance could branch into a smash action if normal attack was pressed immediately after a cannon block.
- [p align="justify"]Fixed an issue where Soul Shards would not unleash blade waves during Flashing Blades after activating its skill.
- [p align="justify"]Fixed an issue where Phantom Lantern’s weapon UI state did not switch correctly after leaving the riding state during Phantom Overload.
- [p align="justify"]Fixed an issue where Phantom Lantern’s Nightmare Puppet skill would occasionally summon only 1 puppet.
- [p align="justify"]Fixed an online sync issue with Arcane Mech riding state, which allowed some emote actions while riding and caused incorrect animation behavior.
- [p align="justify"]Fixed an issue where Thunder Spirit could become invisible during some actions.
- [p align="justify"]Fixed abnormal Power Charge Slash effects when using the two-handed weapon Blade of Soul.
- [p align="justify"]Fixed an issue in the player status bar’s Soul Inscription screen where the Inscription Resonance preview frame was too small and failed to display all content.
- [p align="justify"]Attempted to fix a crash that could occur when using Perfect Guard with Single-Handed Weapons in certain special cases.
- [p align="justify"]Attempted to fix a game freeze that could occur when rapidly repeating certain pickup actions.
- [p align="justify"]Attempted to fix errors that could occur during some motion state transitions.
- [p align="justify"]Attempted to fix abnormal states affecting some characters and weapons.
- [p align="justify"]Attempted to fix a progression lock caused by being unable to talk to the Weapon Master. Some special multiplayer cases are not fully fixed yet, so fallback handling has been added for now to prevent hard locks.
If you run into anything, let us know! Thanks for keeping us in the loop❤️

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