Dear Railroad Engineers!
We've deployed a small maintenance update focused on performance improvements, bot behavior, and a variety of bug and crash fixes to make your runs smoother. Thanks for all your reports and feedback - they've been incredibly helpful. As always, let us know if you run into any issues!
We also added an experimental "China network" mode which can be enabled in the online settings and which enabled a similar network stack like in Unrailed 1. This could improve on connection issues when being located in China. Let us know if it helps you!
Note that some improvements will only be active when crossplay is disabled. We're submitting the console patches now as well but only once they went through the certification, we can do another small patch bumping all versions such that we have feature parity even with crossplay enabled.
Changelog v-921-6c1ab81
General
New: "Use China network (Experimental)" online setting added to use a similar network middleware like Unrailed 1 for chinese players to solve networking issue. When playing in chinese, the button will also appear in the join menu.
Improvement: Overall significant performance improvements (reducing lags from particle emitters, bot, magnet perk and more - note that not all improvements are active while crossplay is enabled)
Improvement: Faster Octoboss map generation
Improvement: Lower memory usage
Improvement: Better NPC image contrast
Improvement: Centered controller button icons
Improvement: Improved item shadow pop in/out from culling
Improvement: Don’t show current wave position of miner wagon when in blueprint
Improvement: Improved ping handling for the controller
Improvement: Improved night lighting
Improvement: More consistent push and pull icons
Balance: Flying drones and bombs are now removed when opening a versus station
Bug fix: Speed reductions from gambling stations were not reset when entering the underground biome
Bug fix: Mapgen doesn’t utilize more cores when loading a savegame directly into a loading screen (resulting in even longer loading times)
Bug fix: Tools immediately respawned when they were stolen in versus (now they respawn again after 20 seconds)
Bug fix: Countdown offset for toy engine was wrong
Bug fix: Engine burning emitter sometimes spawns at the wrong position for some frames
Bug fix: The player ui was missing some players sometimes (often after crashes and loading a checkpoint)
Bug fix: Icons of extensions and cartridges on the boxes were not correctly centered
Bug fix: Handbook or setting closed when pressing the switch bot button
Crash fix: Crash in some replays
Crash fix: Crash at random places due to memory issues (probably when saving or loading checkpoints)
Bot
Improvement: Improved bot pathfinding for track placement
Improvement: The bot is now better in avoiding explosives
Improvement: Bot waits shortly when it was dashed and shows the angry emote
Improvement: Bot will now hit the tentacles of the Octoboss when the mining command is given on it
Improvement: Bot will now hit underground lasers when the mining command is given on it
Bug fix: Bots were avoiding non thrown bombs in versus on the wrong side
Bug fix: Bot sometimes used items from the train even though items on the ground were closeby
Bug fix: Bot doesn’t build bridges in track mode when a manual ping was set
Bug fix: Bot somtimes can’t figure out a way to the station
Bug fix: When adding a bot in versus, it was always added to team 0
Bug fix: When switching teams in versus, a bot didn’t switch teams as well