Finished advanced team commands in time for the Brigand anniversary (tomorrow). Thanks to Taberone for the suggestion -- it was pretty simple to implement. Since you can now command your teammates to attack, respect will decrease whenever anyone on the team attacks friendly factions, not just the current player.
Here's a list of the new team commands, accessed with the ALT key by default: Direct Control, Move to Target, Follow Leader, Hold Position, Attack Target, Get Item, Cancel Orders.
Rekindled Ghouls must now be facing you to use their Voodoo attacks, as per Taberone's other request. This required a new script boolean (if_facingTarget). Also fixed some minor bugs with other commands (see below).
There's a new option to disable the on-screen keyboard. Thanks to Maggot for the request. Also mouse speed and invert options are now saved in the INI file instead of with your character.
Decreased volume of the ambient sound in the flooded sewers while it's raining. I forgot who suggested this to me, but thank you.
Fixed a bunch of bugs with fine spears and poison weapons, and fixed a bunch of typos and inconsistencies, thanks to Jacov. I updated the entire NIGHTMARE story because I had to fix a typo in the demon egg description. Thankfully in Warlordocracy the descriptions are all in an encyclopedia file so they are much easier to change.
Deep mushrooms now have a bonus effect if you have the Chem Tolerance ability and 50 Survival skill.
Finally, updated both manuals with new team orders and script commands. Brigand anniversary is tomorrow. I'm still stacking cheese from this game, so there will be another update after Warlordocracy Ch.6 is finished.
[dynamiclink href="https://www.youtube.com/watch?v=uzheUoB_bK4"]
Complete list of changes:
SOURCE:
-New team commands like go to destination in ALT menu (thanks to Taberone).
-New option in settings to disable the on-screen keyboard (thanks to Maggot).
-Mouse speed, mouse invert, and new screen keyboard option are now all saved in INI file (not with character).
-Boolean "if_targetNear" is now only true when target is sentient, so AI won't throw grenades at objects.
-New script boolean: "if_facingTarget" to test if sentient object is currently facing its target.
-Fixed bug where pathfinding wasn't working when sentient was targeting an obtainable item.
-Fixed bug with "findObj" command (finds all instances of given object name in story file).
-Teammates attacking friendly factions will now decrease respect (not just current player).
-If there is no story loaded, quitting from main menu no longer asks if you're sure.
SCRIPTS:
-Fixed some more typos and inconsistencies (thanks to Jacov).
-Fixed error message when you killed someone with a poison weapon.
-Fixed bug where you couldn't poison fine spears with Poison Blade ability (thanks to Jacov).
-Fixed bug with fine spears breaking on metal and stone, despite their description (thanks to Jacov).
-Fixed bug with poison knife and poison fine spear scripts with poison wearing off (thanks to Jacov).
-Rekindled Ghouls must now be facing their target when using offensive Voodoo (thanks to Taberone).
-Deep mushrooms now grant Loavision with Chem Tolerance ability and 50 Survival skill.
-Updated description of Chem Tolerance ability to include deep mushrooms.
RESOURCES:
-Decreased volume of ambFlood.wav, the ambient sound when it is raining outside and sewers are flooded.
-Updated both manuals.
STORY FILES: (requires starting a new game)
-(NIGHTMARE) Fixed demon egg descriptions in NIGHTMARE story (thanks to Jacov).