Hello Colonists!
There was a small update today. Please check the the changes below.
Water stops crafting when the water tank is full! No more wasting ice cubes!
Gas rigs will also stop if there is no capacity in the gas tanks. When a new gas tank is created or gas is consumed, they will resume extraction.
Radar no longer requires titanium rods, since titanium is obtained in the further stages of the game.
IMPROVEMENTS & FIXES
water and gas stops when tank is full
specific crash fixed related to navigating bots to "decoration" like wood table
localization was updated, so you can find more descriptions and corrected languages, plus the missing translation for vehicle designer was corrected
autopilot technology was removed - autopilot itself is now part of navigation
From two previous hotfix updates (last 7 days):
fixed asteroid interactions when some solid objects are behind
fixed French localization tags
fixed crash related to service bots entering some devices
recipes not yet revealed can no longer show details
fixed missing texture for a big storage
fixed triggering visual effects for pipe gates when resources enter/exit
fixed some visuals and warehouse resource placement.
fixed resources "unknown item" for some not yet revealed
item details are now showing questionmarks
distance for interactions changed, so it's easier to click far away objects
- new technology, "iridium collector" was added, and the device is an iridium absorber
Thanks guys so much for your support!
Tefel (Terad Games)