
Hi everyone,
We wanted to get this patch out to help address and ease some of the issues players have been running into. This update focuses on fixes that we felt were important to bring to you as soon as possible, especially where they affect stability, performance, and the overall gameplay experience.
That said, we know this patch does not cover everything that still needs work. There are more issues we are actively looking into, and the team will continue working through reported problems and prioritizing fixes for upcoming updates.
We are also starting preparations for the next patch preview right away, so we can share more about what is being worked on next as soon as we have clearer information. Thank you for continuing to report issues and share your feedback with us; it helps us keep improving the game.
Patch Notes
The following bugs have had fixes implemented, but the underlying issue might not have been able to be determined, or reproduction steps were unreliable at recreating the bug condition;
To help us find more information, please report if you see any of these reappear in your game and let us know as many of the surrounding details as possible so we can try to isolate the source of the problem!
Tweak Shattered Vessel to make them more engaging.
Tweak Lurking Remnant to make them more engaging.
Tweak Forgotten Mimic to make them more engaging.
Restarting combat during Resyncs may lead to combat restarting with heroes at 1 HP fix implemented.
Echo Spirit runs into issues if player plays no cards fix implemented.
Summoned Echo Spirits behave properly.
Drawing Boons when drawing cards from multiple sources leads to resyncing fix implemented.
Weekly Challenge cannot be played without both Andrin and Magnus being set to Classic Mode fix implemented.
Multiple town systems leading to desyncs/soft locks fix implemented.
Activating enchantments at the same time as drawing a boon leads to a desync fix implemented.
Echo Spirits fail to transform and do not play all hand cards after restarting combat in the Mirror of Regret encounter fix implemented.
Echoes created by Echo Spells modified by Into the Void or Echoes of Power are not the same as those created by unmodified fix implemented.
Update Loot Reward from Necropolis of Knowledge event fix implemented.
These issues below have had their underlying issue resolved and have been fixed;
Wraith Shadow plays Silent Backlash corruptor.
Wraith Shadow's immunity to dark re-evaluated.
Spiritual Vampirism should not cause freezes.
Extra Dispel Tooltip is displayed correctly in Tome of Knowledge.
Echo Spirits use all cards during their first turn during Withered Vale boss combat.
Equipped Ranger Armor shows correctly after starting an adventure in Practice Mode for Andrin.
Resonance is working properly on Monsters.
Transmuted or upgraded equipment shows the correct version after starting an Adventure battle in Practice Mode.
Andrin trait card values update correctly after switching from Classic to Reworked on the Hero Stats screen in a new save.
Trait-Earned Enchantment Cards can be removed in Church.
"\[OC] Overcharge" tooltip in "Parry" Card info in Tome of Knowledge.
"\[OC] Overcharge" tooltip in "Divine Power" Card info in Tome of Knowledge.
Combat stats do not get cut off at 1040x768 resolution.
Game resolution does not reset to default after relaunch.
Echo Spirit plays all cards in its hand during the combat after failing the Necropolis of Knowledge event node.
Magnus's Armor Expert trait is not passed on to others.
Tab Indicator for Hero Classes changes properly in Hero Selection.
Dark Mercy triggers On Heal effects when it targets other heroes.
Removing the last stack of thorns with a hit does not prevent on hit effects from trigger.
Pets can't be purchased multiple times.
Gaining Stanza while having Resonance does not prevent on hit.
All of Althea's card backs are locked by default.
Banish now applies X Buffer rather than 2-3 fixed.
Traumatic Visions Echoes does not have the Food type.
Resonance tooltip states 1 Insane.
Lifesteal effect from Madness Feeds applies.
Text on Fractured Minds now has a capitalized “Mind”.
Althea's Echoes of Power and Into the Void are behaving properly.
Mind Shard cast by Ashy has the targeting "Random Monster" or "Front Monster".
Althea unlock quest indicator in events added.
Mark for Death description states correct activations.
Certain enemies play cards out of order fixed.
Echo Adaptation indicator symbol in Wraith of Regret fight added.
Event Reply description when unlocking Ashy mentions sacrificing a card when no card is sacrificed fixed.
"All (28)" hero filter displays all heroes after applying any other hero type filter.
Cards that deal 0 damage due to Special Values are not treated as damage sources when increased in other ways.
Purple Shardcicle can't steal Invulnerable from Bats.
Andrin’s "Wild Hunt" enchantment card count decreasing after playing any card.
"Madness Feeds" trait applies Dark and Insane according to the tooltip description.
Missing description for Ottis Level 3 "Sacred Fire" trait fixed.
Card counter appears for "Paranoia" card on the affected hero icon.
Hero gets healed after playing the "Vigorous Fury" card.
These are the main issues that are still being worked on for the next Patch amongst smaller bugs;
Echo Spirits casting cards with requirements can lead to a soft lock.
Creating multiple cards simultaneously can lead to desync.
Proper Borderless Windowed Mode is missing.
Selling supplies lead can lead to a desync.
Experience from Character-specific event replies is only granted to the Character and not the whole team.
Gold and Shards can not be shared and are not deducted in Act 2 armory shop after resuming a desynced during the multiplayer run.
Creating numerous cards simultaneously can lead to desync.
Discarding X cards not properly granting Auras/Curses.
Cape of Sanity can lead to repeated desyncs.
Gaining resonance at the start of turn with Shard Cannon can lead to a desync.
Incorrect version of Nightmare Boar spawning.