Old World test branch update 1.0.84111 Test 2026-07-08
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Added new City Site Number game option choice - 6 per player
The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
Changed Tribe unit cooldown behavior to be consisent with player units
Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
Tribe units cooldowns are processed (reduced) before unit movement, not after
Tribe units Stun cooldown becomes Attacked cooldown on turn end
Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
Removed repair improvements ambitions
Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
Added missing event for completing the Buddhist holy site (Empires of the Indus)
UI
Repair recommendation no longer always assumes buying goods, instead depends on ALT
Modifier signs for negative yields are no longed reversed
Bugs Fixed
Fixed missing holy city icons on city widget
Fixed screen visibliity lag after history screen has been opened
Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
Fixed consistency for yield help text with negative multipliers
Fixed team color on mines
Fixed repair recommendations always showing as dimmed
Fixed tooltips remaining frozen when switching screens
Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
Fixed event cycling while bonus placement is active
Fixed popup processing after surrendering
Fixed possible portrait duplication in Rise of Carthage Game One scenario
Fixed score list for The Hill scenario
Text and event fixes