Hello from the Triassic Games team!
Today we are releasing a small patch for v0.8 containing hotfixes for various bugs reported after release.
Importantly, this update includes:
Fix for mid-mission saves from the Pacific Strike campaign not working properly
New Sensor Tool accessible from the EMCON menu, providing various details/characteristics on each sensor for the unit
A variety of small fixes for Task Force Mode and Pacific Strike campaign
Thanks to the community for your patience as we work to get bugs resolved as quickly as possible!
- The Triassic Games team

Full changelist:
Newly added features in this release:
Added Sensor Tool accessible from the EMCON menu on bottom bar, with detailed sensor characteristics
Units: Added Strike Cruiser (CSGN) as Alaska class CGN with 4 variants (added in 0.8.0)
Units: Added V-19 V/STOL "Hoot Owl" (Grumman 698 concept) for Strike Cruiser (added in 0.8.0)
Units: Added F/A-18A Hornet with USN, USMC, RAAF squadrons (added in 0.8.0)
Units: Added BRU-55 bomb rack and new Hornet loadouts
Units: Added laser guided rounds to Alaska class CGN
Some new loading screens from v0.8.0 courtesy SqnLdrMartin and ryu1940!
Updates from previous release:
TMA: Improve velocity & acceleration characteristics based on contact kind & after contact loss. Added optional (default off) velocity display from sampling distribution.
Task Force Mode: Added text below Task Force Manager (top bar) noting that right click is used for management options
Task Force Mode: killing civilians now results in negative penalty and costs points
Task Force Mode: Added ability to refund aircraft one at a time or as a group
Campaign: Pacific Strike: added hint/clarifying message to mission 05 Strike on the Monster on best strategy to use
Campaign: Pacific Strike: reduced Silkworm battery count and Strela MANPADs on mission 03 Running the Palawan Passage
Campaign: Pacific Strike: added unit picker to mission 05 allowing the player to select the ships to deploy
Campaign: Pacific Strike: added all helicopters to purchase list for all missions
Campaign: Pacific Strike: updated campaign rules to clarify that right click is used for management options
Scenario: Campaign Missions/01A Senkaku Run: changed S-3A loadout to ASW and pre-deployed towed array and towed decoy on USS Hawaii
Units: Updated model, serials, and liveries for F-111C and F/A-18A
Units: Added air-to-ground loadouts and chaff to Mirage III
Units: Fixed torpedo loadout types for RAN Oberon and Israel Gal class submarines
Units: Added new profile images for several new units
Sensors: buff active performance of HF/MF sonars, nerf active performance of LF sonars
Sensors: standardize SignalProcessing and allow narrowband analysis from certain hull arrays
Translations
Fixes from previous release:
Spy ships are properly ID'd again
Wire guided torpedoes no longer attempt a top attack
Fixed long range shots for Vodopod system
Towed arrays no longer fly into the stratosphere searching for Santa's reindeer
Fixed an issue where Walleyes would not properly hold targets
Killed submarines will now sink immediately vs floating to surface
Aircraft: More fixes for unwanted aircraft oscillation
Task Force Mode: Saving mid-mission now properly generates a companion campaign save - this should no longer prevent reloading of campaign from outside campaign menu, if temp campaign save is cleaned up
Task Force Mode: Repairing units could sometimes only apply to a previous mission and not to the live Task Force
Task Force Mode: CSAR points were sometimes not applied correctly
Task Force Mode: Replaying missions and failing them could flip the mission to incomplete in campaign map view in certain cases
Task Force Mode: Units in hangars will no longer join the Task Force incorrectly
Task Force Mode: Destroyed aircraft lost inside ship hangars are now correctly removed from player Task Force
Task Force Mode: Missions with restricted ship counts (03B, 05, 08) would not respect airgroups assigned to each ship in the campaign map UI
Task Force Mode: Adding new ships occasionally was not properly reflected in launched mission until reloading a save due to stale data
Task Force Mode: Air Tasking no longer clears Ready Up tasks for aircraft of the same squadron
Task Force Mode: Restored points cost directly to campaign roster to avoid conflict with modded base game files producing 0 pt cost units
Task Force Mode: Commander discount will now always drop at least 1 pt from unit cost regardless of unit base cost
Campaign: Pacific Strike: RNZAF aircraft will no longer incorrectly check out on 04 if lost
Campaign: Pacific Strike: restored proper airstrike counts to 08
Campaign: Pacific Strike: altered positioning of S-300 site in 08A for easier VID task
Campaign: Pacific Strike: relocated player CAP flight in 05
Campaign: Pacific Strike: typo in mission 08 description
Campaign: Pacific Strike: 03B and 04 now have the same ship allowlist reflecting their connected nature in timeline
Campaign: Pacific Strike: fixed rearm variable set by rescuing cargo ship in mission 08
Units: fixed torpedo tube arrangement on Alaska class CGN
Units: Alaska CGN flight deck ammo erroneously having unusable weapons
Units: fixed missing colliders for PLA AAA guns
Units: F-15C Sparrow positioning updated to F-15A standard
Units: Stenka is now "Patrol Boat" rather than "Torpedo Boat" to reflect its actual role
Units: added slight reduction in narrowband screw tonals for single shaft SSKs (Agosta, Uzushio, Yushio, Kilo)
Units: Los Angeles SSN max speed 33kt -> 35kt
Weapons: corrected flight profile of Styx and Silkworm series of missiles
Weapons: corrected range of TLAM series to block II standard, 675nmi ship launch, 450nmi sub launch
Weapons: disallow TLAM firing on mobile units again
Weapons: corrected hit probabilities of gun projectiles, reduced fuze radius
Nullrefs