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Over-Haulers Update (1.10) available!

Against the Storm · Community Announcements · July 08, 2026

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Greetings, Viceroys!

We’ve been tinkering with the game again and have released a new update with new content and improvements.

Here’s what’s new:

You can get right to the game, or continue reading for our design notes, full changelog, and information about settlement saves.

Important: Due to numerous systemic changes, the update needs to close ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equivalent to winning that game and a free Royal Resupply. More details below.


DEVELOPER NOTES

The main focus of today’s patch is a revamp of the hauler system. This has been a frequent topic of discussion within the community, and there have been many ideas on how to improve this system. Today, finally, we’re overhauling haulers (pun intended).

When we first introduced this mechanic, we treated it as a bonus feature - something players wouldn’t need to focus on, but could benefit from if they had some spare workers. Over time, however, it became clear that there were several issues with it. Haulers often weren’t very helpful, and could sometimes create small logistical hiccups, such as ingredient pileups in production buildings.

While we were aware of these issues, we chose to take our time and carefully consider how to address them. We didn’t want to rush a reactive fix that might swing too far in the opposite direction, making haulers overly powerful or forcing more micromanagement on players.

In the end, we believe we found a solution that strikes a good balance. With the new 1.10 update, you can now set hauler priorities per building type through a new tab in the Main Warehouse UI. This allows you to, for example, have haulers focus primarily on farms and gathering camps, while only occasionally servicing production buildings.

In addition to priorities, you can also decide whether haulers should carry ingredients, products, or both. By default, they handle both and prioritize products over ingredients, but you can disable either option to create more specialized “one-way” haulers.

With this overhaul, we also updated the internal logic of haulers. They now prioritize larger stacks of goods instead of always taking resources from left to right in a building’s storage. This should prevent situations where, for example, a Woodcutters’ Camp is full of wood, but haulers carry a small amount of a secondary good simply because it appears first in the UI.

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[p align="justify"]However, haulers still retain some of their previous limitations. They only operate within a certain range of their warehouse, so if farms are set to the highest priority but are out of range, haulers will service other nearby buildings instead.

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[p align="justify"]Haulers also won’t transport goods to or from Fishing Huts, service buildings, or glade events. Fishing Huts work differently from other buildings - resources are stored in pond nets rather than inside the building itself, and an important part of the mechanic involves deciding when to reel in the nets versus waiting for the pond to become fully depleted, as well as managing the logistics of a large haul.

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[p align="justify"]There are two main reasons why haulers don’t service glade events. The first is technical - events differ significantly from production buildings and follow many special rules, making them difficult (or even impossible) to accurately compare and prioritize for haulers.

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[p align="justify"]The second reason is related to balance. Haulers would likely make many glade events much easier, and we don’t feel that is necessary right now or that it would improve the game.

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[p align="justify"]But enough about haulers. This update also introduces new challenges in the form of World Map Modifiers. With 1.10, we’re adding three new effects: Guild Territory (you start with only 1 villager per species), Sacred Grove (settlements can have 4 species), and Ancient Spire (seasons have random durations).

While we’re excited for you to try all of the new modifiers, Sacred Grove is the one we’re most eager to hear feedback about. The ability to play with more than 3 species has long been a community request, and while we still don’t think it fits normal gameplay, a special modifier felt like the perfect opportunity to experiment a bit and bend the rules. Also, with this addition, you can now pick up to 4 species in Training Expeditions.

As with every update, this one also includes a wide range of UX and UI improvements. Most notably, we wanted to address two mechanics that seemed to cause a lot of confusion for new players: Frogs not living in shelters, and Fishing Huts not storing pond resources in their internal storage.

To improve clarity, we updated shelter descriptions and changed the Frog homeless icon and tooltip. For Fishing Huts, we added a new “Nearby Ponds” section to the building panel, showing fishing progress and allowing players to quickly jump to a selected pond.

Lastly, as always, this update includes a variety of UX improvements, bug fixes, and text adjustments. Many of these were directly inspired by your feedback, and we’re extremely grateful to anyone who contributed to this update. Thank you!

Resource Overlay (B) depletion bars. Screenshot inspired by Mahony:

[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3710898955"]

Trader Post arrival time.

May the storm be gentle on you, Eremite Games

P.S. One of the best things you can do to help indie games is to leave a Steam review. If you’ve had a chance to play Against the Storm, we’d love to hear any feedback, positive or negative. Thanks!


CHANGELOG

⚡ Changes inspired by the community.

🐸 Changes related to the Keepers of the Stone DLC.

🦇 Changes related to the Nightwatchers DLC.

New content and features

Balance

UX/UI improvements

Bug fixes

The current game version is 1.10.3


SETTLEMENT SAVES INFORMATION

As with all major updates, numerous systemic changes require us to close the ongoing settlements to avoid potential issues. As compensation, you’ll receive extra Citadel Resources and a free Royal Resupply.

(Steam only) However, for those of you who weren’t able to finish their settlements and are desperate to do so, we also prepared a temporary Steam branch, where we’ll keep the previous version (1.9) available for several days. We recommend that you consider this option only as a last resort.

If you want to finish your current settlement once the update has already launched, follow the instructions below before playing with the new Over-Haulers Update (1.10):

  1. Open Steam

  2. Right-click on Against the Storm in your library

  3. Select Properties

  4. Go to the BETAS tab

  5. Enter the access code in the “Private Betas” section. The access code is: LegacyBranch19

  6. Click on “Check code”

  7. Choose “legacy_branch_1.9” from the drop-down list

  8. Wait for the game to update the files

  9. Once you finish the settlement on the Legacy Branch 1.9, follow the steps above, but select “None” on the branch list to return to the main branch.

Warning: Legacy Branch 1.9 is not backward-compatible (returning to it from version 1.10 can cause loading problems) and will be closed within several days. Once it’s closed, Steam won’t be able to load the game unless you switch to the primary “None” branch, so we recommend doing it as soon as possible.

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