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Infantry in War Thunder: Third Testing Phase!

War Thunder · Community Announcements · July 08, 2026

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[p align="justify"]Hey everyone! We’re preparing for the third phase of the CBT for War Thunder Infantry. Today, we’ll tell you about a new location, new mechanics for large-scale battles, changes based on your feedback, and dozens of gameplay refinements. If you haven’t participated in any testing yet, now’s the perfect time to apply!


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Welcome to Kivu

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For the third testing stage, we’ve prepared a new, large-scale location called Kivu, set in Central Africa. This is the largest map that has featured in an Infantry CBT to date, being roughly four times the size of the previous locations. We’ve put significant effort into server optimizations, so we plan to once again launch a 64-vs-64 player format (128 players per session) to ensure everything is running smoothly.

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[p align="justify"]We’ve also created new gear and character appearances for both factions, specifically tailored to this new setting.

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We’ve also included a special arsenal of small arms and hardware for this stage of testing on Kivu (excluding specialized weaponry such as pistols, shotguns, drones, RPGs, and MANPADS).

U.S. Weapons Arsenal

Small Arms:

  • M4A1

  • M16A4

  • TAC-50

  • SCAR-L

  • M249 Para

  • MAC-11 PDW

  • XM5

  • M110 SDMR

 

Vehicles:

  • M1A2 SEP V2

  • LAV-AD

  • AH-64A

Soviet Weapons Arsenal

Small Arms:

  • AK-12

  • AK-74M

  • KSVK

  • Kord 6P67

  • RPK-74M

  • PP-19

  • AK-15

  • SVDM

 

Vehicles:

  • T-90M

  • 2S6

  • Mi-28N

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Arcade-Style Battles Returns

[p align="justify"]Arcade Battles are once again available in this testing phase. We’ve put a lot of work into the marker display logic to eliminate situations where players fire at an enemy based solely on the marker rather than actual visual contact. The marker is a visual aid to help pinpoint the location of an enemy you can already see, not a tool for detecting targets that are otherwise invisible.

[p align="justify"]Now, markers do not appear through bushes and at long distances. If you aim at a sniper in a window, a marker will appear above them, but if you just run and look around, there will be no marker. In general, there are noticeably fewer markers on the map.

[p align="justify"]In Arcade Battles, the impact of equipment weight on movement speed also works differently: heavily geared-up soldiers move faster than in Realistic Battles, giving it a faster overall pace.

Rules of Major Warfare

[p align="justify"]Kivu will feature a dedicated mission mode with five capture points, resembling Domination but with its own unique rules. We’re testing several new mechanics in this mode specifically for large-scale battles:

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On Foot and on Wheels

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For battles on Kivu, we’ve added a passenger vehicle capable of carrying up to five soldiers at once. Now, a squad can move across the map together by boarding the vehicle, and even switching from a passenger seat to the driver’s seat on the fly if the driver is taken out of action.

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Customization To Suit Your Needs

One of the most frequent requests from participants in previous testing phases was the ability to configure graphics settings specifically for Infantry without altering War Thunder’s general settings. We’ve implemented this: a dedicated tab for infantry modes has been added to the “Graphics” section of the session settings, positioned alongside the general settings, which remain in place and continue to apply to the game’s other modes.

Improvements To Familiar Locations

[p align="justify"]We’ve also made adjustments to Granitograd and Al-Massa, which have received a number of improvements. We fixed the positioning and destructibility of many environmental objects and fine-tuned how well various materials can be shot through.

New Weapon Skins

[p align="justify"]New camouflage patterns have been introduced for select firearms: the AK-12, RPK-74M, SVDM, M249, M4A1, and M16A4. The paint scheme is selected automatically based on the combat location.

Even More Improvements

[p align="justify"]As usual, in addition to major changes, we’ve made many smaller changes as well, but in total they significantly affect the feel of the game:

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[p align="justify"]A detailed list of changes will be published on the forum for Closed Beta participants.

[p align="justify"]That’s all for now! We’re excited to see you in the third CBT for War Thunder Infantry, make sure to apply now for the chance to participate!

[p align="center"]\[SUBMIT APPLICATION]

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