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The Blood Moon Rises Tweaks & Fixes | July 8th

Old School RuneScape · Community Announcements · July 08, 2026

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This week's update brings the first round of post-launch tweaks and fixes for The Blood Moon Rises, alongside a handful of improvements to the Trouver System!

Changelog - July 8th





The Blood Moon Rises Tweaks & Fixes



Maggot King Changes

Weapon Changes

Vampyrium & Skilling Changes

Quest Fixes


Trouver System Tweaks




Other Changes




PvP Rota



The PvP rota has moved to Period B:

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.



Thank You



Before we jump into this week's fixes and tweaks, we just wanted to say a huge thank you to everyone who's played The Blood Moon Rises so far.

Over the past week, it's been incredible watching so many of you experience the finale to the Myreque storyline for the first time. From seeing your reactions to the cutscenes and story reveals, to watching streams full of players slowly piecing together puzzles, we've loved following your journey through Vampyrium.

One of the biggest highlights for the team has been watching players take on Lowerniel Drakan. Seeing so many of you refuse to give up, gradually master the mechanics, celebrate hard-earned victories, and then encourage others to stick with it has been so special.

In the words of Ivan Strom!

*Spoiler! Click below to see*




If you can't see the image above, click here!


If you can't see the image above, click here!


We've been reading as much of it as we can, and this week's changes are just the first step. We'll keep listening, keep iterating, and keep working to make The Blood Moon Rises and the wider Vampyrium experience as good as we can.

Thank you for taking the time to be part of it.

Check out the Blood Moon Rises fly-through video here!


Blood Moon Rises Tweaks & Fixes





Maggot King Changes





Weapon Changes




Crimson Kisten standard attack animation
If you can't see the gif above, click here!




Vampyrium & Skilling Changes





Quest Fixes




If you can't see the image above, click here!



Other Fixes & What's Next



We've managed to incorporate a lot of your feedback into this week's update, but there are still a handful of topics we're working through. Where fixes need a little more time, we'd rather make sure we're getting them right than push anything out half-baked.

If you'd like to follow along with our progress between game updates, you can always check our Known Issues & Feedback blog for the latest.

For now, here are some of the priorities we're still working through:

Seeker Arrow Conversion



Last week, we mentioned that we were looking at improving how existing arrows are converted into Seeker arrows. While we originally hoped to have this ready for this update, we've decided to spend a little more time on it. As we worked through the implementation, we found an approach that we think is much cleaner and more intuitive than simply increasing the current conversion rate. Rather than rushing that out, we'd prefer to get it right.

Our recommendation remains the same: if you're planning on making Seeker arrows, we'd suggest holding onto your buckets of Bloodwood sap for now so you can get the most out of them once the new system is ready. We'll share more details once we've finalised the implementation, and we're aiming to have one out and ready as soon as possible.

Maggot King Death Fees



We've seen feedback that the Maggot King's death fees can feel a little punishing while you're learning the encounter. To help with this, we're planning on introducing reduced item recovery fees at 25% of the usual cost while you're getting to grips with the fight. Rather than limiting this to brand-new players, everyone's next five Maggot King kills after this update will qualify for these reduced death fees, regardless of how many kills they've already completed.

Bloodwood Trees




If you can't see the image above, click here!

We've seen a lot of feedback around Bloodwood Trees, and it's clear we missed the mark here. Many of you expected them to offer a lower-intensity, more AFK Woodcutting method based on our earlier blogs. In their current state, they don't deliver on that expectation, and that's on us. Rather than rushing out a quick fix, we're taking a little more time to make sure the solution properly delivers on what we originally intended. Our current goal is to have these improvements ready for next week's update, if all goes to plan.

Just to reassure those of you who are enjoying the current method: we're not looking to replace or significantly change existing gameplay here. Instead, the plan is to introduce a more AFK alternative alongside the current method, giving players the choice between a higher-intensity approach and a more relaxed one.

Venators



Alongside today's improvements to the Venator drop table, we'll continue keeping a close eye on Blood shard acquisition before deciding whether any further adjustments are needed. One thing we've seen become clearer over the last few days is the role of Superior Venators. As more players have discovered, these have a 1 in 5 chance of dropping a Blood Shard, making them a significant part of the intended reward loop and overall acquisition rate for the activity. Now that more players are engaging with Superiors and the wider Venator gameplay loop, we'd like to let things settle a little before deciding whether any further changes to Blood Shard rates are necessary.


Trouver System Tweaks



We're picking up where we left off with the Trouver System Rework!

First of all, we'd like to note that the last blog post may have been a bit confusing. This is because we always aim to provide as much information as possible so you have the full picture. However, in this case, that level of detail made a straightforward system seem more complicated than it is.

Essentially, the TLDR for the adjusted Trouver parchment system is: If there's potential for an untradeable item that isn't easily re-obtainable to be lost on death, you will be notified when attempting to enter the Wilderness. Otherwise, it is safe to assume that you will keep that item protected on death.

That's all you really need to keep in mind! Everything else in the blog is simply additional detail for those who want a deeper understanding of how the system works. And you can see the list of high-tier items here.

This also means the change that didn't make into that week's game update is now here: Attempting to enter the Wilderness with any untradeable item that requires a Trouver Parchment to be protected will now display a warning to make sure you're aware that you're risking an untradeable.

Update on the Ancient Sceptres with Trouver Protection



Previously, we've let you know that the team are working to fix the bug where Ancient Sceptres with Trouver Parchment protection were being lost to deaths in the Wilderness.

We've now resolved this issue. Ancient Sceptres protected by a Trouver Parchment will no longer be lost to PvP deaths. As a high-tier item with Trouver Parchment applied, it will be kept upon PvP death, and you'll be able to repair it with the required cost. We're aiming to restore any Ancient Sceptres with Trouver protection that were lost as a result of this bug back to affected players today. Apologies for the inconvenience and thank you for your patience while we worked to resolve this.

Unique Item Behaviour




We also have an additional Trouver system-related fix:



Merch



Makeship




If you can't see the image above, click here!

Some of Gielinor’s most iconic bosses have traded combat for cuddles! From the fiery depths with TzTok-Jad, to the tunnels beneath Falador with the Giant Mole, even the Guardian of the River of Souls can't resist escaping her post to join your collection.

Last chance to get your hands on these Makeship plushies! This OSRS Jumbo Bosses collection is only available for a limited time, and pre-orders close on Tuesday, July 14th. Secure yours now from makeship.com.


Other Changes






Survey Winners



Congratulations to the prize winners from one of our recent research surveys!

For context, this survey was shared through a limited research campaign rather than our usual Old School channels, so many players may not have come across it. Thank you to everyone who took part.



PvP World Rota



The PvP rota has moved to Period B:

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

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