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Super Sausage Octopus kicks off Super Summer Royale

Super Animal Royale · Community Announcements · July 07, 2026

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We only just kicked off Super Natural last week, so we hope you’ve all been having a ton of fun exploring the Museum of Super Natural History, filling your aquariums, and chasing down all the new bugs and fish. It was a big update, so if you missed it, you can catch up on the full patch notes here:

https://store.steampowered.com/news/app/843380/view/679628250084804475

Now we’re keeping the momentum going as temperatures rise with the return of Super Summer Royale! From now until Friday, July 31st, the event brings three weeks of challenges, rewards, and new Super Animal breeds to unlock, starting with a juicy one: the Super Sausage Octopus. Exactly how the sausage gets made is probably best left to the Lab Labs.

We’ve also already made a few player-requested changes based on your first week of Super Natural feedback, including updates to the Social Hub’s day-night cycle and the Merc Class in SAW vs. Rebellion, so let’s dig into everything new this week.

Super Summer Royale Week 1





From now until Friday, July 31st, fruit baskets and sand castles are scattered across the island. Snack on fruit for a quick heal and smash sand castles for resources. Just don’t mix the two up.

The Super Sausage Octopus kicks off the event, just don’t ask how it feels about the Takoyaki melee. As with all new event breeds, it’s a permanent addition to the Research Lab.

5 challenge rewards to earn



New Super Animal breed



New in the SAW Shop





Macawsome’s stocked her shop with three new items to help you cool off in the summer heat.

Thanks to KoiYohTi on Discord for suggesting the Slushie melee!

New in Carl’s Cart





Carl’s also stocked his Cart with cosmetics from previous Super Summer Royale events:

Codes CANADA & USA





Codes CANADA and USA have also returned and can be redeemed to earn their cosmetic sets until Friday, July 31st.

Code CANADA contains:


Code USA contains:

Day-Night Cycle Changes



We’ve heard your feedback that bug hunting can feel a little rushed, especially when night falls, so both day and night now last a bit longer in the Social Hub:

We’ll keep monitoring catch rates and your feedback after these adjustments!

SvR Merc Class Changes



We’ve been having a ton of fun playing the new Merc class in SAW vs. Rebellion with all of you, and your feedback after the first week of Super Natural helped us spot some good opportunities to fine-tune it. Merc is meant to keep you on your toes with random loadouts, but some rolls could end up too weak, too strong, or a little too Bwoking Launcher.

To make things a little more consistent and balanced, Merc now uses more curated randomized loadouts so they stay viable and fun without swinging too far in either direction. We’ve also made the Bwoking Launcher less common and exclusive to Merc II.

Please keep the feedback coming and let us know what you think of the changes! It’s been a lot of fun seeing everyone enjoying Merc so far, and we’ll continue monitoring and tweaking it as needed while keeping its unpredictable identity intact.

Additional Fixes



We’ve also made a few quick fixes to the PC/Mac builds on Steam, which are planned to roll out on consoles in a future update:

We also fixed a quest issue on all platforms where using Fish Food on an existing frenzy wasn’t giving credit for the "Chum for your Chums" quest.

Super Summer Royale Continues Next Week



We’ll be back next week with more summer challenges, rewards, and another new Super Animal breed to unlock! If you missed last week’s Super Natural Update, you can catch up on everything new in the full patch notes.

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Hope you all enjoy the summer festivities and fruit basket hunting, and we’ll see you on the island, Super Animals!
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