We've been hard at work addressing more of your feedback on Co-op Galactic War, along with a couple of long-standing bug fixes. Here's what's new:
Co-op Galactic War:
Persistent titles & passwords: Saves now remember the most recent lobby title and password. No more retyping the same details every time you boot up the same campaign!
Fixed an issue where opening a campaign to Co-op for the first time with separate Tech enabled could wipe the host's inventory.
Fixed a minor display bug where some Galactic War server beacons showed raw !LOC: text as part of the system name.
Bug Fixes
Resolved a common effect-related crash frequently seen when reconnecting to a modded game.
Fixed a common issue where players would get stuck on "Loading Mods" when launching the game.
Quality of Life
Persistent wreckage: Once spotted, wreckage now stays visible in the fog of war instead of vanishing when you lose line of sight.
For Modders
Multi-bone transporters: Transporters can now define an array of attachment bones. If a transport carries multiple units, each unit can be attached to its own unique bone instead of all hooking onto the same one.
You can now specify a default title for Galactic War campaigns instead of "GW Co-op Campaign": When touching the gw_play scene, mods can make use of setDefaultGwCoopLobbyTitle(string).
Keep on reporting bugs and suggesting improvements! We truly appreciate your feedback, as most of our fixes start off as a report from you in the Discord. ~ The Community Commanders