First of all I want to be extra clear - we are not talking about a rework for civil wars. What I am after is understanding how you’ve enjoyed content with civil wars, what feels good, what doesn’t feel good.
So!
When you start a game with a country that has a civil war, and you intend to play as that new nation, whether that be fascist UK, Communist Japan - what do you as a player do before the civil war starts?
Some questions that may help you along the way:
- How do you feel when you start progressing down the focus tree?
- Do you try to rush down the civil war path, do you do common branches?
- What do you do with your military? (the starting nation)
- What do you do with industry? (the starting nation)
- What annoys you with this type of playthrough?
- What is it that makes the civil war feel rewarding/worth doing?
- Do you ever feel like it's emotionally/narratively rewarding even though you're objectively weaker afterwards than if you just did 'normal' playthrough? And if so, why?
I will read your answers with great interest, it will be helpful with upcoming content....
/pdx_berthier
Good to know: The difference between a Dev Diary and a Dev Corner
By now (most of you) you will know that we have two main types of Developer post:
Developer Diaries
- Start appearing closer to release
- Give you more detailed insight into content that’s more or less finished and is being polished
- Will generally include a plethora of images and screenshots
- Give you a chance to ask our developers questions, and perhaps even let us know if there’s anything glaringly obvious we missed
- (and may still have time to either fix quickly, or already start planning to include in a future Patch; being a Day-x, Hotfix or a War Effort.)
Developer Corners, like this one, serve a different purpose.
They:
- Need your feedback, specific to the Dev Corner
- Should be short and to the point
- May or may not include any images
- May generally give you some idea of something that might come in future content, but it’s not guaranteed
- Are not usually planned far ahead. Instead, if at any point any developer has something they want to get feedback on, we’ll pick an upcoming weekly slot, usually a Tuesday or a Thursday