Captains, a Skull and Bones maintenance incoming 🛠️
📅 Tuesday 7th July
⏰ 8AM CEST / 4PM AET / 11PM PT (06 JUL)
⌛~2 hours
Fixes and Improvements
World Events
Fixed an issue where the Kraken was not dropping rewards or spawning a chest upon defeat. \[Player Reported]
Dev Note: After an extended investigation that included reviewing player-submitted videos and comparing them against logs from accounts that reported the issue through Bug Reporter, we identified an issue with how Kraken reward eligibility was being calculated.
The Kraken's damage/healing contribution window was set to 80 seconds, but this timer also included the 13-second death animation. As a result, players effectively had around 67 seconds before the Kraken's death to deal enough damage or provide enough healing to qualify for rewards.
In some cases, players who were unable to contribute during part of the fight (for example, due to being defeated and needing to respawn) may not have met the contribution threshold and therefore did not receive loot.
To address this issue, we're deploying two changes:
Increased the Kraken's contribution window from 80 seconds to 120 seconds.
Updated reward distribution so that loot is now processed when the Kraken dies, rather than at the end of its death animation.
Additionally, we’ve also implemented more data loggings so that in the event of similar situation happening in the future, we’re able to investigate faster. Thank you to everyone who submitted their reports and video, they helped greatly in identifying the cause of this issue.
Compensation: As we’re aware of the impact it has been having on your in-game experience, we’re looking into issuing a compensation package. We will share more information when details are confirmed
Stability
Fixed multiple client-side crashes that could cause the game to unexpectedly close during various gameplay scenarios.
Fixed an issue where the game could enter a startup loop due to the Maintenance pop-up message screen not displaying correctly. \[Player Reported]
Combat
Reduced the secondary explosion damage of the Corpse Explosion Bomb to bring it in line with intended values.
Fixed an issue where Enduring Embers was dealing an excessive amount of damage. \[Player Reported]
Fixed an issue where Mythic Ascension Enduring Embers was not correctly respecting damage mitigations. \[Player Reported]
Fixed an issue where Mythic Ascension Enduring Embers did not respect the Emergency Locker's DOT duration reduction. \[Player Reported]
Fixed an issue where a level 33 Ship Rank AI ship was incorrectly present in World Tier 4.
Fixed an issue where the Emergency Locker's secondary resistance was not increasing Toxic or Poison resistance. \[Player Reported]
Fixed an issue where Coercive Growth was providing 2 upgrade levels instead of the intended 1. \[Player Reported]
Fixed an issue where the Reactive Bulwark Mastery Perk allowed players to PvP kill others within Den safe zones. \[Player Reported]
Fixed an issue where Iron Thunder was interacting unexpectedly with Red Wake on the Galleon. \[Player Reported]
Fixed an issue where players could accidentally upgrade the wrong or additional ships by holding the Space button.
Contracts
Fixed an issue where "Grim Memories" could not be completed as no quest location was provided on the "Search For Signs Of Life" step. \[Player Reported]
Fixed an issue where the objective location for "Sovereign of the Tides" redirected to the player's current location instead of the correct objective location when selected via the Journal.
Fixed an issue where the contract marker reappeared on captains when quitting to the main menu and rejoining during the "Rise to Power" contract.
Fixed an issue where the objective location for World Ascension II and III was redirected to Saint Anne instead of the correct buoy location.
Fixed an issue where "Rogues" text was incorrectly displayed instead of "Pirates" when attempting to complete the "Rogue Pick Hourly" contract.
Ship Loadout
Fixed an issue where Brace Strength failed to update in the UI after equipping the Fortified Plates Mythic Mod on armor at the Blacksmith.
Fixed an issue where armor stats failed to update in the UI after equipping the Adept Spiking Integration Mythic Mod on armor at the Blacksmith.
Helm Empire
Fixed an issue where completing Megafort Wolvenhol unintentionally completed ongoing Refinery tasks. \[Player Reported]
Fixed an issue where the Faction Broker's interface only showed the Sell tab instead of both Buy and Sell tabs during the Ceasefire phase.
Fixed an issue where a misleading "Starting Soon" label appeared on the Faction War tab of the Seasonal Hub during Ceasefire phases.
Fixed an issue where the War Effort Widget displayed a Newness icon without any claimable rewards being available.
Inventory & Loot
Fixed an issue where the "Taste My Hammer" figurehead was missing after completing "Hunt For The Crown of Ukuta". \[Player Reported]
Fixed an issue where armor was not granted after purchasing the Devour ship skin bundle.
Fixed an issue where the God Roll indicator sometimes did not appear on the ascension screen.
Achievements & Challenges
Fixed an issue where the investigation counter did not update when players completed an investigation
Fixed an issue where players were unable to claim the "Claim to Fame" achievement for content completed in a previous season
Fixed an issue where the "Warlord III" Captain's Achievement could not be claimed. \[Player Reported]
UI/UX
Fixed an issue where the Grilled, Raw, and Cooked food shortcuts in the quick wheel were not functioning. \[Player Reported]
Fixed an issue where no map marker appeared for the Brokered Ground Raider Leader Ship. \[Player Reported]
Fixed an issue where Maangodin's map area displayed an incorrect location.
Fixed an issue where red Bounty contract icons appeared over all World Events on the Indian Ocean map.
Vanity
Fixed an issue where the Gravedigger's Grip bracer from the Death's Glow set appeared cut off at the hands in the Vanity Atelier.
Fixed an issue where eye cosmetics slightly flashed or changed colour on the character. \[Player Reported]
Fixed an issue where players were unable to equip "The Infernal Maw" ornament on the Sambuk and Garuda ships.
Fixed an issue where the Demon King ornaments were positioned too far offset on the Sambuk ship.
Graphics
Fixed an issue where Blackwood appeared blurred at the start of a narrative cutscene.
Fixed an issue where the Abyssal Slayer Set skin failed to fully render on Frigates and Corvettes, appearing only on one side of the hull. \[Player Reported]
Fixed an issue where an NPC's mouth remained open during the "Welcome to Sainte-Anne" cutscene.
Fixed an issue where returning players from the Open Beta saw a black map after a progression clone.
Localization
Fixed an issue where a misleading translation was present in the description of "The Bohemian" set in languages other than English.
Fixed an issue where placeholder text appeared in the blueprint clues for "Silver Sentinel", "Lange Kartouwe", and "Emergency Locker" at the Blacksmith and Carpenter.
Store
Fixed an issue where a rotative Store Failure error message appeared when trying to purchase Bootleg Bill and/or Summer Dreams bundle using Moonshine Currency in the Store.
TOP Community Feedback We're Working On:
Below is the latest status on the feedback items we’re looking into, we'll continue updating you as things progress:
Introduction of a search feature (release targeted for Y3S3) and improvements to current sorting filters (release targeted for Y3S2)
Balancing pass on Seasonal Mastery progression pace (release targeted for Y3S2)
Balancing pass to increase Sea Monsters difficulty and/or reduce infamy gains from Sea Monsters in WT3/WT4 (release targeted for mid-season Y3S1)
More accurate contribution-based rewards for World Events (release targeted for Y3S2)
Please note that all timelines listed above are tentative and may be subject to change.
TOP Feedback Under investigation:
Balance pass on Kraken difficulty and scaling.
Progression reset functionality.
Balance pass on Reachwarden.
TOP Bugs Under investigation:
Cannot progress Ruby’s tune
Rogue's Revenge Contract Step Stuck in Log After Completing Dead Mans Revenge
Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter:
https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter
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