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Military Conflict: Vietnam · Community Announcements · July 04, 2026

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[GAME]

- Fixed fading ragdolls not removing underlying gore model
- Fixed thirdperson death cam spinning uncontrollably
- Fixed Siege and Checkpoint loading screen images
- Improved unranked bots
- Tweaked Ranking System algorithm, shifted ranks boundaries
- Improved some foliage and building-related props
- Experimental: Updated protobuf to version 3.2.0 and replaced steamnetworkingsockets with gamenetworkingsockets
-- This should aid in memory access violation crashes on start-up/map-load, but if it causes problems it will be reverted or shifted to be managed by SteamAPI

[MAPS]

- Remastered "USMC Camp"
- Recompiled several maps to fix game issues

[UI]

- Fixed black-screen on loading screen
- Improved more weapon icons
- Fixed several errors in names and descriptions for English and Polish languages
- Updated Simplified and Traditional Chinese translations (both in-game and on Steam)

[WEAPONS]

- Further improvements to guns, adjusted reserve ammo and rate of fire
- Fixed revolvers having the option to shoot full-auto
- Improved weapon scope magnification values
- Unified grenade fuze timing

[ZOMBIE]

- Added missing M16A1 XM3 LMG, RGD-5 and Mk2 grenades
- Tweaked reserve ammo of all weapons in Zombie Mode
- Adjusted stats of all Emplaced Guns (buildable turrets)
- Tweaked pricing of all weapons
- Decreased the prices of all Binoculars
- Decreased rate of fire of Gyrojet Carbine to match it with Gyrojet Pistol
- Decreased assist reward from 30 to 25
- Increased headshot bonus from 15 to 25
- Changed dropped money bundle from 50 to 100

[STUDIOMDL]
- Added "blocklos" flag for $contents command; allows models for blocking bot line-of-sight without affecting anything else
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