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The Forever Winter - June 2026 Update

The Forever Winter · Community Announcements · July 03, 2026

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Hello Scavs,

Here is our latest update!

Before we get into the details of this update: We want to thank everyone who has been filling out the weapon survey. There is a LOT to digest there! As we stated before, we are not going to be implementing changes to the weapon systems until we have taken the time to know exactly what will yield the desired results. Measure 100x, cut 1x as it were.

Here's a high-level sneak peek at what we're investigating based on the weaponry feedback:

Recoil & bloom across all weapon classes. This was the most common thread in the survey. We're taking a deep look at weapon handling to better understand which systems should be tuned, which systems are important to preserving the Scav experience, and where we can better communicate player progression. In addition to core tuning, attachments, player skill, and equipment choices should have a meaningful impact on weapon handling (while the tradeoffs behind those choices should be clear and support the overall Scav fantasy). 

Weapon class identity. We're reviewing pistols, SMGs, rifles, shotguns, and heavier weapons to make sure each class has a clear role. The goal isn't for every weapon to be equal: not everything will compete with a rifle in raw damage. The goal is for every weapon to have a reason to exist. SMGs may do less damage than rifles, but they can also generate less attention, making it a better choice for a Scav trying to move quietly through a dangerous area. A shotgun should excel at close-range stopping power. Heavy weapons should feel like a serious commitment rather than an obvious upgrade. Utility is the goal. We want players to choose a weapon because it's the right tool for the job—not because one weapon is simply the best at everything.

ADS responsiveness & weapon weight. Time to aim, aim consistency, and weapon weight all came up often. Weapons in The Forever Winter aren't meant to feel frictionless, but that friction needs to feel fair, readable, and intentional. Heavy weapons should feel heavy. Lighter weapons should feel more manageable. Attachments, Scav skill, and player familiarity should all matter.

There was obviously more (we have thousands of responses) but that’s the big three.

IN THE INTERIM (for this update): We have made adjustments to the thrown weapons / grenades based on the feedback from the survey and discord. See below for specifics.

See you in the wastes!

- Fundog Out

Below is a list of everything that went into this release.

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