\[In-Game Build Version 1869]
Selected New Content:
Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modules
Added: Icons for ASW depth charges (Launcher type)
Adjusted: Some underlying logic for shell damage mechanics
Adjusted: Completely overhauled the overall shell damage performance once again
Adjusted: Increased global shell flight speed from 1.0 to 1.2 to reduce the difficulty of long-range gunnery engagements
Adjusted: Reduced the opacity of the smoke trails from rocket depth charges
Adjusted: The target lock outline highlight is now only enabled for ships with a certain submergence rate
Fixed: The preset ship Languedoc incorrectly having only one rudder
Fixed: Historical description errors for the n294 Chinese \[FM-3000N] SAM CCL Vertical Launching System
Fixed: Missing prefab references in the Level Editor that prevented levels from loading
Fixed: A bug where depth charges could be launched underwater
Fixed: Rain and snow coverage being incorrectly rendered on the underwater portions of the hull
Fixed: Incorrect hotkey text for switching depth charges
Fixed: The ripple fire interval for turrets being too short
Fixed: Fuzes on aircraft-dropped AP bombs failing to arm properly
Known Issues (To be fixed in future updates, no need to report):
The damage efficiency of high-explosive aircraft bombs is incorrect
The bonus damage caused by magazine detonations has a chance to be abnormally low