Updates
Co-Op
Hell’s Kitchen can now be encountered in Shuffle as well (as a medium heist).
In Close Encounters, the shield generator now shows hit impacts.
In Close Encounters, the drop pod now shows an effect on spawn.
Slightly increased reward from Close Encounters.
Updated the order of Rockay Rumble missions.
Chain missions can no longer be restarted, as the challenge and hefty bonus reward are balanced around completing missions successfully in a row.
Campaign
In the “Dragon Dogs” chapter of Story mode, the player now has to manually confirm the payment to Silver instead of the money being deducted automatically.
“X Marks the Spot” should now be notably easier in Story mode (as the stealth approach is mandatory in contrast with Roguelite).
You can now restart Story mode missions.
Baker now retains his selected weapon in Under Siege in Story mode.
Fixes
Fixed a multitude of reported crashes occurring in certain gameplay systems.
Fixed a crash related to the timing calculation of SAS Instincts.
Fixed a crash related to the filtering of incompatible mission bonus objectives.
Fixed a potential crash related to displaying formatted rich text.
In Story mode, Cagnali’s Order and Gold Cup chapters no longer require DLC ownership.
Changed culling distances for certain assets in Auction House, so they shouldn’t vanish from view as soon as they used to.
Prevented the multiplayer lobby status from going missing when it’s updated when a new client joins.
Windows in “Under Siege” should no longer show the Break prompt.
Windows in “Afterburner”/“Private Reserve” can now be destroyed with throwable equipment.
Characters in the Co-Op lobby shouldn’t clip through certain assets anymore.
Fixed an incorrect decal inside an armoured truck.
Stage truck texture in Mic Drop should no longer glitch because of a nearby explosion.
The player once again properly collides with the back door of the escape van.
When the internet connection is lost, the multiplayer session now attempts to reconnect more reliably.
Fixed an issue with the host being unable to select the boss character when the client joins at a bad time.
In “Rendezvous”, the buzzsaw should now be correctly replicated for clients who join-in-progress.
Players who join-in-progress in Rockay Rumble can now hear countdowns again.
Players who join-in-progress in Auction House can no longer speed up the drill after it has already finished.
Scratch decals will no longer hover in the air when the door of an armoured truck opens.
Story mode statistics are now tracked between runs, similarly to how roguelite does it.
Story mode now displays the active chapter in the pause menu, instead of “Day 1” (as days are irrelevant in the mode).
Fixed the opening of the “Import Export” chapter in Story mode, which showed no tasks for the player to complete.
An invalid combination of certain conditions (such as high heat or non-Available character states at the start of the day) blocked certain random events from ever triggering. This is now fixed, which should reintroduce certain crew and heat/investigation random events.
Fixed at least one case causing the placeholder “mold” image to be shown during a random event instead of the relevant character.
Adjusted scaling and layout of the Rockay Rumble menu tiles, as the text was overlapping in several languages.
Fixed several objects in Hell’s Kitchen clipping with the background.
A certain enemy should no longer get stuck in one of the diner presets of Case Trade.
Fixed certain loot collections in the Auction House that couldn’t be ordered to be collected by bots.
Prevented the player from dying during the opening cutscene of Under Siege.
Prevented the player from throwing their loot away in King’s Crypt in such a way that made it impossible to collect it later.
Fixed tutorial hints in the Tutorial mission – stealth detection hints are now shown to each player individually when they are being detected, not only to the host when “any” player is being detected.
Clients are now once again able to aim with the turret in Gold Cup.
Fixed an issue in Cagnali’s Fortress that counted the planted EMPs incorrectly, rendering the objective impossible to complete if certain steps were taken.
Fixed an issue that prevented items from being automatically unlocked for max-levelled players if said items were associated with past community events.
The cooking station slots for chemicals in Hell’s Kitchen are now interaction-based, which prevents taking multiple chemicals at once when many are placed near the interaction hotspot.
The chemicals in Hell’s Kitchen now push away chemicals that overlap them when placed.
The shadow of the chemical interaction is now again visible for clients.
Cagnali’s army upgrades should no longer trigger a full-screen notification every day during Cagnali’s Order.
Fixed a problem where the distraction magazine didn’t work in the first part of Cagnali’s Fortress.
Bots will now throw away carryables after reaching max bag capacity to prevent problems with disappearing items.
Prevented Silver from appearing twice in the crew in Story mode during Dragon Dogs.
Baker’s alternative boss appearance can now be reset back to default.
The “X Marks the Spot” mission no longer shows ‘Days until expiration’.
The goal task tied to “X Marks the Spot” was incorrectly marked as completed even when the mission was not completed in stealth.
Using an incorrect switch in Hell’s Kitchen should no longer block progress if flipped after the cold rooms are unlocked.
The sound of boosters ending now plays for all players, not just the user.
Story mode should no longer overwrite Roguelite save when awarding multiplayer money.
Fixed several collisions in Close Encounters (fans blocking bullets, shield generators).
Removed incompatible bonus objectives from the Auction House variant of “Defend Warehouse”.
Art of the Heist should no longer sometimes get blocked after operating the laser switch.
Restored PMG’s ammo count to 30, as it was set to 24 by mistake.
Resolved Bone repeater’s naming and availability.
Prevented an exploit involving fast looting with the Nimble perk.
Fixed various translation issues and improved the wording in certain newer texts.
Modding
Added a template for modded goals and plotlines.
The levels for DLC heists are now available in ModKit.
The obsolete “Allowed Heister” option in the Perk Database has become a working “Allowed Heister Query” which you can use to prevent certain perks from being generated for specific characters.
Settings of Crew Conditions for crew random events were sometimes counterintuitive to what one might expect. The following settings are now fixed:
‘None’ character state required (default) allows any character state instead of literally ‘None’.
‘Neutral’ required mood (default) allows any mood.
‘Include Boss’ did the opposite and excluded the boss instead, making Baker a valid option when the option was unchecked.
‘Only Unique Characters’ checked included only non-unique characters.
‘Amount of Heisters’ is now an interval, as setting the maximal amount of characters involved is important as well (prevents assigning the entire crew to the Crash random event).
The default required heat for events was lowered to Very Low (as is usual when random events are typically evaluated).
Clean execution status is now properly hidden for modded Rockay Rumble missions, as it is irrelevant there.