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Age of Mythology: Retold – Minor Update 19.17020

Age of Mythology: Retold · Community Announcements · July 01, 2026

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Welcome heroes to another minor update for Age of Mythology: Retold! We’re bringing a range of stability and gameplay bug fixes aimed at polishing up your overall experience. Be sure to take a glance at the notes before jumping into a match!
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Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team

◆Minor Update 19.17020◆



Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.

Stability & Performance


Graphics


Developer Note: You may still see cases where objects are rotated incorrectly, such as attached objects that appear in the main visual. The fix is applying an override to all units with destruction that have a max velocity greater than 0. Moving a unit with destruction systems that has an initial max velocity of 0 or less through other means may result in odd positioning of pieces that have fallen off during damage. This should not come up in normal gameplay, but may be the case for custom maps and mods.


Fixes


Developer Note: Ballistics still won’t apply to Asura’s fireball attacks for now due to Asura’s ability to attack while moving.
Developer Note: This fix is more general than just Scorpion Man. The problem was that the check for whether the ability could be cast was checked during each damage event triggered from the animation data. The way this works now is that it checks once, at the start of the attack, whether the ability can be used to ensure it executes to completion. The Scorpion Man has 3 attack events as part of its attack, and when manually cast, not all of these were triggering. Other units that may also be impacted by this change include: Tzitzimitl, Baihu, Kamaitachi, and ChiYou.



Investigation


As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!

:alertalert: DISCLAIMER

This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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